Arqade is a question and answer site for passionate videogamers on all platforms. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

If I create a world with the 'amplified' terrain setting, is ore generation affected? Will ores spawn higher than normal, or will I still have to find them at the same levels? Is their distribution changed? I'm guessing there will be an effect due to the lack of stone to generate in, but it would be good to see some data.

share|improve this question
up vote 12 down vote accepted

I have collected data using a program called MCAMap, and can conclude that no, ore generation code is completely unchanged in an amplified world.

To check this, I generated an amplified world and quit. Then I used the "Search for Block ID" function, to see the coordinates of every diamond ore that had spawned in the world. The output for MCAMap is, unfortunately, not pretty, but this is what the search found (sorted by Y coordinate).

The greatest Y-coordinate for this sample was 15, which is consistent with the wiki's information on ore spawning, which states that diamond ore spawns below level 16. I am getting consistent data for all other ores. Therefore, I can conclude that the amplified terrain generation setting does not have any impact on the ore spawning code.

share|improve this answer
Unfortunately, this program doesn't have any good way to export this data, so I am totally unable to provide fancy charts on ore spawn chances. – Unionhawk Oct 14 '13 at 21:50
Screenshots maybe? – fredley Oct 15 '13 at 8:17
@fredley I can add some, but they aren't going to be pretty, unfortunately. – Unionhawk Oct 15 '13 at 13:05

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.