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When playing against slow opponents I spend most of my time clicking the interactive areas of to boards like the catapult, bonfire and farm.

I have multiple times though I had found them all but then found a new place to click.

So what are the places you can click on each board to have something happen?

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Related question: gaming.stackexchange.com/questions/147473/… –  ykb Feb 3 at 14:56

2 Answers 2

up vote 22 down vote accepted

Orgrimmar board

  • Zeppelin - tumbles when clicked
  • Rock by the zeppelin - tumbles more and more when clicked like it's going to fall
  • Gates - can be closed and opened
  • Vines by the gates - If you hack them enough they spread a bit
  • Forge - clicking black smoke will exhaust / "ignite" it
  • Banner by the forge - flops a bit when clicked
  • Catapult - you can put rock in it and fire it on the enemy,than cork it back and re do

Stranglethorn board

  • Diamond in the statue - if you click enough it will fall out
  • Eyes in the dark beneath the statue - makes some roar or hiss sound
  • Vines on the gates - if you click enough you can cut them
  • Skull on top of the gates - makes drumming sound
  • Coconut tree over the gates - coconuts can fall off
  • Waterfall - clicking water makes splashing sound and effect and can create rainbow
  • Bushes - will make them move a bit
  • Tent door - makes snoring sound
  • Tent roof - clicking the pelt will make it "jump",dust off and change(leopard,zebra,tiger)
  • Fire by the tent - Clicking can ignite it

Stormwind board

  • Glass around church doors - can be broken
  • Lamp near the church - turn on/off
  • Church roof - bell sounds
  • Armory sign - one chain can be broken by clicking
  • Armory door - open/close
  • Armory roof - one tile can fall out
  • Armory window - turn lights on/off
  • Bushes near church and armory - can be clicked
  • Clock tower roof - boards can be broken
  • Clock - makes ticking sound,adds a minute,and should be set to current time
  • Well - splashing effect until the bucket falls in,also one of the bricks can be broken off
  • Gryphon - Moves and follows you mouse when clicked
  • Banner under the Gryphon - swirls when clicked
  • Haystack - hay straws flying effect when clicked
  • Crates behind haystack - can be broken

Pandaria board

  • Kite - moves a bit when clicked
  • Wooden stake that holds the kite - you can pull it out and lose your kite :(
  • Round paper light - moves a bit when clicked and makes a sound
  • Window light - on left building can be turned on/off no sure for the right building window
  • Doors on watermill - makes opene/close sound
  • Water wheel - you can help turning it by clicking
  • Gong - makes gong sound ´duh
  • Bush with flowers near gong - you can pop flowers
  • Fruit on farm - can be squashed
  • Water(irrigation) on farm - makes squashed fruit grow back(as different fruit)

Naxxramas board

  • Floating crystal - moves when clicked,after enough clicks it starts to crack
  • Egg sacks - can be poked,after enough clicks spiders crawl out from it
  • Spider eyes in the dark - when they appear you can click on them,usually spider just makes hissing sound and hides,sometimes bats flew out and rarely the spider bites your cursor
  • Skull,left eye - diamond falls out
  • Skull,scalp - tapping sound
  • Skull,left tusk - if you click it it just moves a bit,but if you click and hold the sludge will start pouring out from skull
  • Mushrooms - you can poke them,after enough clicks they release green gas
  • Sludge pit - bubbles
  • Sludge still,2 hatches - they can open/close
  • Sludge still,valve - can be turned,if turned enough times and if both hatches are closed the still will boil and release the sludge,otherwise it just releases steam
  • Sludge still,screw - 2nd screw from the left can be turned until it pops out
  • Sludge puddle - splashes

...And you can poke the dirt on the ground,which you will end up doing most when waiting.

You can see them in action here(he missed few):

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Does the other player see your interactions? –  jwaddell Nov 12 '13 at 3:37
    
He doesn't.It would be very distracting if you were playing your turn and someone would keep clicking around. –  Arremer Nov 12 '13 at 13:35
    
Clicking the forge smoke actually turns it off, and clicking again turns it back on. –  Bobson Apr 4 at 11:06
    
:( cant upvote or accept again sadly –  Blem 2 days ago

Every corner "location" of the board has at least one interactive point:

Stranglethorn:

  • the jewel can be removed from the eye socket, making it drop in the jungle;
  • the menacing eyes in the jungle disappear when clicked;
  • clicking on the vines on the gate cuts them;
  • the eyes on the skull above the gate lighten up;
  • the waterfall, when clicked, creates a rainbow;
  • the fire can be put out by clicking on it;
  • the pelt on the tent changes when clicked, from tiger to leopard to zebra and back to tiger.

Stormwind:

  • clicking on the stained glasses of the cathedral breaks them;
  • the streetlight can be put out;
  • the bucket falls in the well when clicked;
  • the inn sign moves;
  • the door of the inn gets closed when clicked and you can turn off the lights inside too.

Pandaria:

  • the kite moves in the wind;
  • the wheel in the mill moves when clicked;
  • the gong makes a sound when clicked.

Orgrimmar:

  • the zep moves in the wind;
  • you can play with the catapult by putting rocks on it.

This is what I remember, I'll update when I can test a little more.

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