Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

I am currently playing the Warrior character in Hearthstone. The Warrior class, has the hero ability to gain +2 armor, paying 2 mana crystals.

Besides that, the Warrior has a class cards to add further armor, +5 using Shieldblock.

But lets say that I have a given amount of armor, lets say a 10+ armor and any given health. I have the Shieldblock card on my hand, but I wouldn't waste it if there is a limit to the amount of armor I have.

Are there any limit to how much armor a hero can have in Hearthstone?

share|improve this question
    
I will only post this as a comment because I cannot find if there is a for sure upper bound. That being said I have seen armor values get very high (16+). So I do not think there is a feasible limit. I can test with friends later. –  AdamP Dec 10 '13 at 19:52
    
Assuming that fatigue sets in around turn ~26 and reduces your armor, I imagine there is a soft cap around ~60. (2 per turn (starting on turn 2) + 5 per shield block (2 total)) Not counting use of Lorewalker Cho and barring any actual cap. –  UnderscoreZero Dec 10 '13 at 21:13
1  
I was able to get it up to 34, But ran out of cards^^ –  RoarG Dec 10 '13 at 21:31

2 Answers 2

up vote 13 down vote accepted

There is no practical limit to the amount of armor you may possess, because while armor can increase without bound on Warriors (and to a lesser extent, Druids), the game will never last long enough to get anywhere close to any programmatic limit (due to Fatigue, which cumulatively increases each time it hits you).

According to the wiki, even if you survive 49 turns over fatigue (by which time you would have been out of cards for at least ~22 turns), the game ends in a draw on the 50th turn.

So Armor Up, and sleep soundly knowing that more armor is never wasted!

share|improve this answer

With 6 Armorsmiths, a Pyromancer on one side, 5 Armorsmith, a Pyromancer and a Lorewalker Cho on the other, each side can play 10 Circles of Healing a turnto gain 42 and 36 armor each. Each round includes both players' turns so one would gain 84 armor and the other 72.

At 50 rounds max, the minimum fatigue is 23? I estimate about 1000 armor to be the maximum achievable.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.