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Warning: Contains spoilers!

In the Selenitic Age, while you are going through the maze to get back to Myst Island, and you use the "directional sounds" to figure out which way to go through the maze.

However, these sounds are taught to the player in the Mechanical Age. It's entirely reasonable that one would visit the Selenitic Age, and therefore wouldn't have been able to learn the sounds which indicate direction beforehand.

Therefore, it would be unreasonable if there was not also some indication in the Selenitic Age of which noise points in which direction. However, I cannot seem to find it.

Where is it? :)

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@Yi Jiang: Didn't know such a tag existed. –  Billy ONeal Jan 22 '11 at 8:42
    
selenitic-age? It probably shouldn't as it's way too specific. –  Nick T Jan 22 '11 at 22:21
    
To hide spoilers, you can use the spoiler tag (>! in front of the lines) see my meta post –  Joe the Person Jan 4 at 4:22

4 Answers 4

up vote 5 down vote accepted

If i remember correctly, the first intersection you come to the game will play a sound. At this point, there is only one way to go -- so that direction is that sound. Continue on, and it should be pretty straight-forward (maybe one or two backtracks).

I didn't even know there was a key to the sounds anywhere. Just deduction.

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I don't believe that is possible. If you go the wrong way eventually it will loop forever. Even without that, you would have hundreds of millions of possible paths. There's no way to deduce that. –  Billy ONeal Jul 8 '11 at 20:31
6  
First intersection (after you start), you can only go west (and the sound for west is played). Second you can only go North (sound for north is played). Third you can go two directions (but one is immediately a dead end). Only one sound left, and that has to be south. map link(def a spoiler!):link –  circusdei Jul 8 '11 at 20:53
    
+1: This is exactly how I solved this puzzle the first time I played the game. –  user2974 Jul 8 '11 at 21:35
    
@BillyONeal Heck, I did it the classic "pen and paper" dungeoneering way, and got through. (And then hit Mechanical, heard the sounds, made the connection and was righteously irked at taking a couple hours to do something that had a cheat sheet so handy!) –  Allen Gould Oct 31 '11 at 22:13
    
@circusdei Your link is busted (gamefaqs puts up a "we don't let external sites link to our files" page). –  Allen Gould Mar 5 '12 at 17:41

Solution: N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE. (COMBINATIONS OF SOUNDS = SW, NW, NE etc)

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Ignore this eddt, ....................... –  ChrisW Jan 4 at 3:34

If you track your way through the Selenitic Age, you will begin to see patterns in the paths you take and that the tracks will eventually "loop" around (probably just defaulting back to the start). You can determine the full, correct path via this method although I do not recommend doing this at all.

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You can see someone doing just this (deliberately) as part of their Let's Play: WARNING Spoilers: youtube.com/watch?v=WHzdNKv06uM&feature=channel_video_title –  Samuel Walker Jun 25 '11 at 0:12
    
It is actually something I graphed out on paper too until I got so frustrated I bought a guide book to get past it. –  Matt Chan Jun 25 '11 at 11:55

I don't know that there is a reference to the sounds in the Selenitic Age. I've seen no notation regarding the directions and you really can't map it out in relation to the island.

Every walkthrough I could find doesn't have reference to another clue.

There might be some clue somewhere, but I'm unaware of it.

EDIT: I found a post on a forum, and this is all they had to offer...

"OK, have you noticed that the mazerunner makes a noise every time you stop? You can work out the directions from the first few stops, or go back to Mechanical to refresh your memory."

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