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I'm Venice on one continent, making good money at around musketmen are available. The Ottomans went nuts and went on a rampage, taking England and Russia, and started to absorb the City States that I've allied with.

Suleiman invited me to war with the Zulus, but I refused; and predictably, I'm the world leader, with the Forbidden palace, so I have influence that way.

What I wanted to accomplish is to liberate those Civilizations and City States to become my allies. The concern is this is right around the age where the Ottomans are pretty strong militarily (Janissaries and replacement Lancers). He's leading the pack in terms of soldiers, while I'm building up mine (and hitting the unit cap at the moment, but then I'm purchasing units, so the cap matters less).

How can I put pressure on him before going full out war?

Some things I've thought of:

  • Let the Ottomans and Zulus fight, and join the Zulus? (AIs are not known for naval warfare)
  • Bribe Ottomans into war with the Zulus, get them to fight, which would make him a known warmongerer, making subsequent actions against him easier?
  • Embargo Ottomans (done that)
  • Embargo Luxuries, making his life harder without as much luxuries
  • Hit him where his forces aren't ready - he's on the west side of his continent going for a CS rampage. I could probably use my Frigates to free Novogrod rather quickly.
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Hey, @Calyth, welcome to Arqade! I've re-worded your question a bit to focus more on the problem you're having, and less asking for what others will do. Answers will include that regardless, and by focusing on the problem, we can get some high quality answers for you and other readers. –  Frank Jan 22 at 19:48
    
Having taken England and Russia, wouldn't he already be a known warmonger? Or are those actions so long ago that they're essentially forgotten? –  Adam V Jan 22 at 20:27
    
@AdamV V I thought warmongerer would only register if Civ A met Civ B, and Civ B goes down the war path, no? –  Calyth Jan 22 at 21:11

1 Answer 1

up vote 3 down vote accepted

A diplomatic victory with Venice is hard, and doubly so when someone is big and getting bigger by conquering all the city states. Most of the votes in the diplomatic victories I've won have come directly from city-state allies. Venice, however, can only really expand by consuming city states, so you're pinched in several different directions here.

I think you're on the right track by building up militarily, and trying to weaken the Ottomans via luxury starvation. If they've achieved a critical mass, though, it might not be enough to slow them down completely. It can at least give you a leg up in terms of production and military might if you can manage to push them into the negatives in terms of happiness.

I would not spend a lot of your resources devoted to this unless you can guarantee that outcome. Slowing down the rate of Golden Ages is not really that big of a deal by comparison to the crippling effects of severely negative happiness.

If you want to win, war seems inevitable. Luckily, the AI is pretty terrible at war. Unfortunately, war across oceans can often be difficult.

Given that you're in the era in which the Ottomans' special unit is coming into play, you might want to push hard on your science production to move past it so their advantage is lessened.

Once war begins, try to establish a well-fortified beachhead, and then turtle heavily. I would probably suggest building up quite a force and blitzing some major industrial area - ideally one that was originally owned by the Ottomans. That way, you can at least stage troops there, where there are hills and strategic resources. The loss of core cities hurts the most, but really you're going to want to choose a beachhead based on distance and terrtain more than ideal positioning.

Bring whatever long-range units you can muster, and station them behind defensive units for cover. The AI will tend to be unable to break this type of defense, and they'll send their units in like lemmings. You can use your naval units for support to weaken approaching troops or to harass their coastal cities.

Once their military resources are depleted, they will probably offer you territory in return for a 10-turn peace treaty. Take it, and then prep for another attack when the treaty runs out.

As far as the other civs are concerned, it sounds like the Ottomans are the major military threat - most of the other civs will sit on their hands or denounce you if you behave like this. However, let's face it - they're probably not going to like you regardless of your actions at this point. As you start to win, they're going to turn against you anyhow. The votes you need are going to come from liberating city states and allying with them.

Of course, once you've broken the Ottomans, taken vast amounts of their territory, and are the reigning military power on both continents, you're probably in a position to win whatever kind of victory you desire...

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Holding the beachhead is really key. I tried hitting Novogorod, away from his troops, which I took pretty quickly. The problem was I liberated the Russians, kinda left them be, and since she's got no soldiers, the Ottomans run her over pretty quickly after we signed the peace treaty. Once I stuck around long enough to hold one of the CS as my own, he went downhill. The trade embargo, the silk ban and gem ban (from Zulus) and him adopting Order really did him in. –  Calyth Jan 23 at 14:46
    
@Calyth, yeah, I'd probably have not liberated the Russians in that scenario, but I'm a warmongering so-and-so :) Glad you managed to solve the issue, and good luck with the road to victory! –  agent86 Jan 23 at 15:28

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