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I have heard people have success with proactively keeping the zombie-counts down.

What strategies do people use? Clear zones completely? Leave one in the hope of it dying in the night? Contain zombies in one particular corner? Contain zombies in an enclave near the city?

How early do you start? From day one? After you get manchetes/lawnmowers? After you get plumbing?

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Our strategy certainly involves plumbing, the most reliable source of zombie clearing within the game. A hero with the shopping cart and a utility belt has 8 free slots available. For very short range clearing, you can have 8 pistols (24 zombies), for medium range clearing you can have 7 pistols (21 zombies) and for longer range clearing you can have 6 pistols (18 zombies). This is under the assumptions of 6 AP, 12 AP and 18 AP. The range increases with the copletion of Watchtower lvl 5.

The above number can increase with the finding of the Aqausplash gun (5 zombies). The plumbing also allows for scavangers going even further out to take water bombs with them, allowing for zombie kills without using a valuable bag space as the water bomb vanishes upon use.

Next comes how many zombies to clear. You need to have a good understanding of how zombie propogation works to do this efficiently, which you can find here How does zombie spawning in Die2Nite work?

So, depending on how many zombies are killed in each zone relates directly to how many you should kill to have the square clear the following day. Example a square with 2 zombies , you would need to kill both for it to have 0 zombies the next day if it was not surrounded by other zombie filled tiles. However, for a square with 8 zombies, if you kill 6 of them the 2 left will die during the nights attack.

Finally, is how many to clear across the whole map. There are two different strategies you can use for this. You can either keep a low number of zombies across the board, with the occasional high zombie square to keep the minimum number of zombies on the map up, however this can be a very tricky situation to judge and the zombies would re-spawn very quickly as every zone has zombies in it still.

The strategy I feel is best is to leave your smallest replenishment area with no useful buildings in it full of zombies. You can then clear the rest of the map completely, as long as the total number of zombies in the one area is high enough to avoid the mass respawn scenario. So if you have a very small zone with no buildings in it, that is an ideal area to leave as a zombie "zoo". Each time this one area replenishes it requires you to arrange a very large group to travel together and deplete each zone as you pass through it. Eevery other zone that replenishes every person who goes out can do so safely alone! It also means each day you only need to clear a small number of zones sarrounding your "zoo", and not the whole area that has just replenished.

This game has many different strategies for a lot of things that do work, but its all about opinions and effeciency. And certainly in my opinion, this is the most effecient strategy by far.

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Our strategy was mainly to use a Lawnmower with a few repair kits, and clear the search towers direction when we went out on an expedition so later people could go to undepleted zones or pick up stuff we couldn't carry.

We always left it at two, it was enough for 1 person to walk it and we hoped the other two would die of depression.

The best time to start is when you have a reliable way of cleaning them.

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If you want to keep your map as clear as possible, the Plumbing construction is essential. This allows you to refill water-based weaponry for free! As long as you have a few waterguns, your townsfolk will become extremely effective zombie-melting machines.

Of note is also that in my longest running town, as well as plumbing, we had a completed chainsaw. I never used it myself, but everyone gave it high praise in the forums.

I don't get the chance to go outside and scavenge when I play, because I get so little playtime, but the scavengers in my most successful town cleared out zones entirely, I think. I'm not sure if that was an intended strategy or just because they were having too much fun with the waterguns/chainsaw. It seems to me that leaving one/two zombies per sector is the most cost-effective way to clear the map, but then again, you'll just have more the next day.

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