Arqade is a question and answer site for passionate videogamers on all platforms. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

When you used to throw a spear with Nidalee and you walked away, it did more damage because of the distance you build in that time. Riot changed that and now you throw the spear and the position you started the throw from is used, rather than your position when it hit.

Is the same thing true of Ashe's ult? Does the stun duration depend on the distance between you and your target when it hits the enemy or when you initially fire it?

share|improve this question
up vote 5 down vote accepted

Enchanted Crystal Arrow:

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1-3.5 second(s), based on the distance the arrow traveled.

As the description from Ashe's ultimate says [...] based on the distance the arrow traveled.. This means, that the stun duration is calculated from the position where you used the ability, because after firing the arrow, your movement won't affect the distance the arrow travels.

This also adds up with the new description of Nida's Q:

Javelin Toss:

Active: Nidalee hurls her javelin forward in a line, dealing magic damage to the first enemy it hits. After having traveled 525 units, the javelin's damage will start rapidly increasing. The damage modifier is capped at 250% at maximum range.

Here it also states the damage multiplier is calculated from the spear travelling a certain distance. This adds up, with the fact that the actualy position of your champion when your spear hits does not matter.

Source: lolwiki

share|improve this answer
Okay thank you mate :) – Ibrahim Apachi Feb 28 '14 at 13:46
Are there any numbers that anyone knows associated with the damage calculation? – Jocelyn Feb 28 '14 at 18:24
It's most probably increasing linearly. So at 525 units, the damage modifier is 100%, then it goes up the same number of percentage points per unit travelled until it reaches max range, where the damage modifier will be 250%. For example, if the max range was 675, it would go up by 1% per unit travelled beyond 525, so at 600 units, it would be at 175%. – scenia Mar 5 '14 at 9:13
Follow up question:… – Moberg Mar 11 '14 at 15:34

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.