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Everywhere I look for powerful spell combinations says to use the Steam Beam (QFQFAAS), but however powerful that is on those big powerful enemies, it's fairly ineffective on big groups of lesser enemies.

What is a more spammable spell that I could use to deal with these kinds of battles? I've been mostly using QRQRQRQRS, (4 ice, 1 arcane), which shoots out a ton of arcane shards and can deal upwards of 3500 damage if the enemy is right next to me and can kill a bunch of imps at once. Are there any other options? Pressing 9 keys every time I want to cast a spell makes it rather hard to cast in the fray of things.

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Do you want most powerful just by sheer damage, or should other beneficial utilities be important? – Grace Note Feb 3 '11 at 19:04
I would prefer as much information on the topic as I could get. If something has some non-damage benefit that makes it useful, tell me about it. – StrixVaria Feb 3 '11 at 19:05
Damage per second would probably be the best metric, imho. – AndrewKS Feb 3 '11 at 19:11
@AndrewKS If you do a DPS calculation make sure you take into account the time it takes to put in the keypresses for the spell and any charge time to make the spell worthwhile. – StrixVaria Feb 3 '11 at 19:13
I haven't played this game but from whatever videos I have seen, I believe there are a lot of cliffs that enemies can fall off of. So spells that behave like landmines etc appear to be quite useful. – Rohan Monga Mar 8 '11 at 18:05
up vote 10 down vote accepted

So, I don't have exact numbers, but I tend to use SDFQ (steam ball), which will get a large number of enemies in a small area wet (and it does pretty good damage). Then I use SDR (frost ball), which will freeze and do a massive amount of damage to any enemies that are wet.

To do the most amount of damage, make sure to use the right-click version of the frost ball. If you really need to get away, or stop a bunch of enemies attacking, you can use the shift-right-click version of these spells. It won't do as much damage, but it will stop most of the enemies around you, giving you a chance to get away.

If the enemies have a small enough amount of health (the normal imps), SDR on its own is usually enough to take them out in two shots.

You can use the beam version of these spells as well, if you are only fighting a single enemy (just remove the D from each spell). Even enemies with a large amount of HP will go down super fast.

TLDR; SDFQ - get baddies wet, SDR - freeze 'em good.

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I've been doing something similar, but hadn't thought of using steam (just water instead). For single enemies, I would say remove D and add A, since lightning adds a lot of damage to the beam. – Dave Andersen Feb 3 '11 at 20:55
That's a good point. I never use A, mainly because my muscle memory is at the point where I don't have to think about spamming what I said. That being said, I will have to try and remember to use A more. – nimbus57 Feb 3 '11 at 22:31
SDFQ doesn't seem to wet the enemies, but SDQ works fine for that. That part isn't meant to deal damage anyway. I'm having a problem with SDR, however. It's very spammable (2 or more per second) which is nice, but occasionally I freeze myself with it if the enemies are too close. – StrixVaria Feb 4 '11 at 0:54
Believe me, I know about freezing and subsequently killing myself, quite a lot. I'm not sure why SDFQ isn't working for you. I just verified that it worked (oh challenge mode, how you draw me in so). If you think enemies are too close, just spam the abilities with shift-right-click instead of the normal right-click. – nimbus57 Feb 4 '11 at 1:34

For lots of small enemies, I tend to use Steam + lightning + arcane 3x (QFSAAA) as an area nova. This variant of the standard "super wet lightning arcane" spell gives you a significantly larger nova while retaining the damage to splatter goblins and smaller beastmen (~2200-2000 damage). Since the third arcane is a single button, you can mash it rapidly and you dont suffer from as much slowdown.

When faced with larger hordes, I sometimes use cold tesla spires: Ice + Cold + shield + lightning + lightning (QRREAA). Be VERY careful with this one! It summons short-lived ice spikes with a sparking lightning ball on top that zaps nearby enemies for very respectable damage AND chills them - slowing them down to give you more breathing room. You can swap the cold with another lightning for additional damage if you wish: 1400~1200 with cold + 2x lit, 1800~1600 with 3x lit. It's even better if enchanted into your sword - this casts the spikes in a line that you can throw into the middle of an enemy horde, or use to engage large targets (even bosses!) from a distance. Try it against Fafnir - it will pop THROUGH his tail and hit him even while he guards!

Conflagration is definitely a favorite of mine as well - wide area, decent damage (600), fast to cast. Use it against the little daemons, goblins and enemy undead!

When panicking in close quarters, I sometimes use raw ice shotgun spam: ice/arcane or ice/lit as fast as I can hit the keys, no charging at all. I literally keep fingers spamming QRS or QRA with no rhythm and right clicking. This is very unfocused, but the sheer spell spam will deal with close targets.

Finally, the MOST powerful single target damage Ive done in the game is the spiky earth ball (Earth + 4x ice) on a FROZEN target. Get them wet, freeze them once - then cast cold + shield and put the cold wall on top to KEEP them frozen while you charge the ball. This is very useful against the yeti in Chapter 11 - total damage varies, but I've gotten over 20k with it.

Happy blasting!

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If you want ridiculous explosive damage to several foes, look no further than QRESAA. This produces a wall of ice spikes that will explode in less than a second dealing massive arcane and lightning damage, with any minor foe caught close enough being instakilled (goblins, orcs, dwarves).

Use when shielded, because it will probably do some damage to you too (there normally isn't quite enough time to get fully out of range).

Enchant on your sword for slightly greater range, but do NOT, I repeat do NOT, use with shift unless you know what you're doing: you will die very fast, even with full rock shield.

I have only found 3 ways to survive it:

  1. Use arcane-lightning shield on yourself.
  2. Cyber robes with rock shield. (they absorb the lightning, but still need the shield from arcane)
  3. Rogue robe's smoke bombs: as soon as you cast the spell, middle click to teleport out of there (fast).

The shift-rightclick version does ridiculous damage if the enemy is caught inside, a near instakill on an armoured troll.

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Conflagerate is really really good against the mass enemies if you're having trouble. Most goblins are oneshot by that magick and you get it somewhat early in the story.

Other simple ways

combine lightning and frost to slow all the enemies down and continue to use haste so that you're much much faster than your enemies.

Surrounding yourself with rock+fire+shield will give you some easy breathing room.

5 water to area effect will blast back most enemies

use the bubble shield and just throw some fire lightning or frost outside of it

Dont underestimate the amount of crowd control at you're disposal.

Finally, if you're having trouble with key presses use the rythm that almost all magicks have to the ones you use most often. ex. conflagerate is FQ F FQ f FQ, badumppa badumpa

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I'm surprised no one mentioned spamming the AOE variants of ice + arcane or ice + earth or fire + arcane and fire + earth. They can just be spammed twice per second to all enemies around you, kills the little guys quick and if you have the enemies wet and use the ice variant it will instantly freeze all enemies and do massive damage.

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The highest single target damage would be Ice-Ice-Ice-Ice-Rock (Ice = Water + Cold)

FQAASE is a nice bomb spell if you ever need a trap.

If you need crowd control, try something with water first, and then in the next spell, apply cold to them to freeze them.

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