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Example: I read a red spellbook, it crumbles and blinds me. It then asks me what to call it. What's the point of this? What am I supposed to do? I've read the NetHackWiki on the naming article but I don't understand what the hell it's used for. Thanks in advance.

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Pruned comments about Oak's revert and I take Drukqs' approval thereof. –  badp Mar 2 '11 at 12:31

2 Answers 2

up vote 16 down vote accepted

The point of naming is for you to make notes for yourself in the future - you can name that spellbook "book of blinding" and the next time you find one it'll be labeled "book of blinding" instead of just "red spellbook".

The game will remember your notes about these objects instead of you having to keep notes manually on what is what.

Now, these notes are only valid for the particular game you're playing now so if it's one that ends your game there's not much purpose to it. But many times you'll drink a potion or read a spellbook, get a non-fatal effect, and you can then name the item to remember that effect for next time.

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Understood. Thank you very much. Is that the only usage for the call/name function? I've heard of certain exploits you can do with it that I'm a bit curious about. –  I take Drukqs Feb 3 '11 at 21:23
    
I'm not a huge nethack player so that's all I ever did with it :) Maybe there's more! –  lilserf Feb 3 '11 at 21:25
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@I take Drukqs: There's a small exploit you can do with the naming function in order to help identify items. Basically, the game uses the name of an object in order to identify whether it's an Artifact. As such, the game won't let you give something the name of an artifact if it's the base type of that artifact, allowing you to easily identify things like Amulets of ESP. –  Anon. Feb 3 '11 at 21:29

You could name it "red, crumbled when I read it at character level 5". This way the next time you see a red spellbook, you'll remember that the last time you read one of those, it crumbled to dust (which tells you something about which level the spell is - unless the spellbook was cursed, but you should check that before reading it).

Basically every time an item is destroyed in a way which gives you some information that you could use to identify it, you'll have a chance to name it so you don't have to keep notes manually.

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You gave the same, good, easy to understand answer as lilserf at the same exact time so thank you very much as well. –  I take Drukqs Feb 3 '11 at 21:23
    
For example, you can name that particular spellbook "difficult" so that you will be prepared when you'll try and read it again –  badp Feb 3 '11 at 23:37

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