In Little Big Planet 2's story, there's a level where you crawl up a tree in a caterpillar.
Here's a video of the level and how it's built: LittleBigPlanet 2 Sequencer Demo Gamescom 2010
I'm trying to get my head around this for some hours now. How do I use emitters to emit level-'chunks' at the right position and time to give the illusion of an endless level?
I tried using contact sensors, destroyers and emitters to create a copy of a block at a given position and destroy the latest at the same time, but this seems to create a non-valid recursion and is stopped after about 4 or 5 chunks.
Any hints on this would be awesome.
PS: There are also some other levels by the community which create such an endless 'tunnel'. One such level is "CyberSatra" by "L1ghtmare".