Why did many commodore 64 games require the joystick to be in port #2, despite being single-player games?
I remember being annoyed by having to unplug and plug the joystick between games.
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Why did many commodore 64 games require the joystick to be in port #2, despite being single-player games? I remember being annoyed by having to unplug and plug the joystick between games. |
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I never really thought about that much as a kid, when I had my C-64 (we just left a joystick plugged into #2 all the time). However, after some digging, according to Ode to Joysticks:
Which is a good point, now that I read that, I do remember that having a joystick plugged into port #1 would send bizarre key codes to the primary BASIC interpreter/command line. Ahhhh, memories! |
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My impression was that keys were given by port1 so you could read a joystick with the GET(A$) command just by checking for keypresses. |
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