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What set of options and console commands help the most in improving frames per seconds in id Tech 3 games (that is, Quake 3 and derivates)?

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Do you care whether or not you lose massive amounts of quality? You could reduce texture sizes and resolution. – McKay Jul 14 '10 at 15:02
That would be an acceptable answer @McKay. – badp Jul 14 '10 at 15:15
I'm not as familiar with the quake console, so I would be unable to provide specific answers. But you can go into the video options, and change those things manually. – McKay Jul 14 '10 at 15:45

Here is an autoexec.cfg generator that explains what some of the options do as well.

Here is also another site that lists the configs and explains them.

The main console command is r_picmip, this will increase FPS most overall. Here is an example of picmip 5

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Is it a glitch in Chrome or the letter spacing in that website is horribly large? – badp Jul 14 '10 at 15:16
It is horrible in firefox as well. – Ólafur Waage Jul 14 '10 at 15:35

r_picmip is your best bet. It reduces all textures to flat, base colors. This is how competitive Quake is played, along with "cg_forcemodel Keel". Since Keel is a bright green, he sticks out the most against these base textures. The forcemodel is completely optional, but picmip will help you achieve 125fps.

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