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How do I know if/which trap/door/etc is linked to which lever?

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Can't dfhack do this? – Daenyth Nov 21 '12 at 18:10
up vote 15 down vote accepted

Label them with a note N when constructed.

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Depends on what version you're using. Maybe it's time for me to upgrade. – Buns of Aluminum Jul 16 '10 at 15:20
@INever maybe it is time for you to upgrade. – antony.trupe Feb 20 '11 at 23:28

You don't.

It's practically impossible to see what a lever operates without pulling it and seeing what happens.

You basically have a few options:

  1. Place the lever near the thing it affects (not great if you're wanting to consolidate levers to one control room with a stressed-out, twitchy dwarf).
  2. Color-code the levers by making them out of materials that have known colors.
  3. Color-code the wall behind or floor around a lever with a specific colored rock.
  4. Use specific colored rock to create a floor mosaic with letter(s) to label the lever.
  5. Organize your levers into bays (one alcove has door levers, another has traps).
  6. Any combination of the above.
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lame. and welcome to the site @I Never! – antony.trupe Jul 14 '10 at 21:23
or label them with a note.… – antony.trupe Jul 15 '10 at 21:07

Levers can't be linked to the same door/trap twice. If you have patience, you can try to link the lever to a new trap, browse through the whole list of traps and see which one is missing.

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