Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

Two questions in one here guys, let me know if better to split them out:

  1. If Batrider has ult'd someone and lasso'd them, under what circumstances does the lasso break? I ask as on various occasions I've seen it break, but it appears to be inconsistent, so wondering how that works. One example I've seen is if Bat uses a force-staff it can break, but sometimes it doesn't break.

  2. If Batrider has applied stacks of sticky napalm to a hero, and then the hero takes damage from his firefly AoE ability - does the firefly DPS increase with napalm stacks? For example - if Bat has level 1 firefly (20 DPS) and level 1 sticky napalm (extra 10 damage), then does a hero with 1 stack of sticky napalm take 30 DPS or 20?

Thanks!

share|improve this question
    
If bat uses force staff while under Firefly, it wont break as both Bat and his target gain free pathing. I don't have a list of things that break lasso, but those I can think of are usually "disjoint" spells, like Venge's swap, Wisp's Relocate (even a few units away). The answer to your 2nd question is yes, that's how Batrider used to be (still is to some extent) able to get a sub 10 min blink on the jungle –  T_O Jun 4 at 9:31

1 Answer 1

up vote 4 down vote accepted

Breaking flaming lasso requires either Batrider or the victim to travel at a speed faster than 500 unit per 0.05 sec. The distance does not matter as long as you break that speed limit.

Exemple : if you use Lasso one someone and the Vengeful Spirit next to him uses Nether Swap on him, the lasso will break since swap is a pseudo blink and thus the swapped unit gets a really fast travel speed

Same would apply with Relocate (Wisp), Glimpse (Disruptor), Recall (Keeper of the Light), Test of Faith (Chen) or any ability that would induce a travel time faster than 500 unit in 0.05sec. In a Similar fashion, If batrider uses Blink dagger, the lasso breaks. Forcestaff pushes a unit forward at the speed of 600 unit in 0.4 sec which is way too slow compared to the speed required to break lasso (500units/0.05sec). So by Forcestaffing, Batrider should never break its lasso.

As for your second interrogation, the damage of Firefly is dealt per second (at max level 80 per second). A "tick" of damage is applied every second and to this number is added a bonus for every Sticky Nappalm stacks on your victim.

Exemple : If you have 2 level 4 stack you will apply 80 + 2*25 = 130 Damage Per Second with Firefly. If you have 3 level 1 stack you will apply 80 + 3*10 = 110 Damage Per Second with Firefly.

share|improve this answer
    
Good luck on successfully recalling someone lassoed by batrider ;) –  T_O Jun 4 at 11:54
    
@T_O Though Highly unlikely to happen it's still possible :D –  WizLiz Jun 4 at 11:56
    
well actually batrider could be the one relocated –  T_O Jun 4 at 11:58
    
@T_O and flaming lasso does not deal damage so technically the victim can still be recalled if no one attacks him –  WizLiz Jun 4 at 11:59
2  
@turbo I don't remember it that way. Lasso does not break at terrain at least since a few years as far as I can remember. –  Wandang Jun 4 at 21:36

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.