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Say I go Katarina and I have Deathfire Grasp, then I go all in, and after I start the ult I try to activate the item. Will my character have to cancel the spell to use the item?

If I try to use it, will my ult be cancelled?

Are there exceptions with certain items/champions?

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You should edit in summer spells too to make this compreshensive, it's a good question. 'What actions will stop a channeled spell?' –  Ender Jun 12 at 3:02
    
Sorry, I didn't meant exactly that. I edited entirely the question. –  Fabián Jun 12 at 5:02
    
You always should try to start with the Deathfire Grasp before going in. So basically: Deathfire Grasp --> Q-->E-->W-->R... –  Valentin Grégoire Jun 12 at 14:34
    
Yes, I obviously should, but say I forget to use the item before the combo: when I'm already using ult I think "I don't want to screw it up" (because I'm not used to it, yet)... –  Fabián Jun 12 at 14:40
    
Another situation would be when the target recalls without my range. sometimes I have to rush the approach using -flash E Q W ult-, leaving me no time to use DFG early. I mean, I can't imagine myself being able to move my fingers so quick, shift + 1/2/3 and the combo... –  Fabián Jun 12 at 14:42

1 Answer 1

up vote 4 down vote accepted

I can only think of two item that have a cast time (Hydra/Tiamat) but for those that don't have one you can safely use them while channeling.

As long as an Item or Action doesn't force any movement, casting, crowd control or channeling you can use it while channeling without interrupting the spell.

As Lolwiki states:

Most activatable items and summoner spells can be used while channeling without interrupting, which is particularly useful information for jungle Fiddlesticks: as consuming Health Potions will not interrupt Drain.

Things that do interrupt channels are:

  • Flash (Forces movement)
  • Teleport (Forces channel + Movement)
  • Hydra/Tiamat (Has its own cast time)
  • Zhonyas (Forces self stun)

Also a thing why BotrK is pretty popular amongst ADCs like Vayne is the fact that its active doesn't interrupt your Autoattack sequence since it doesn't have a cast time.

You can also use Wards and Trinkets while channeling or being stealthed without breaking these two things.

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