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I'm playing Fallout New Vegas vanilla (although updated to the latest patch). I wanted to make a cowboy-like character that would wield primarily lever-action rifles - scoped trail carbine and a brush gun. I aimed to ultimately use trail carbine as default long range engaging weapon and resort to blasting enemies away with brush gun when (if) they come close enough, always trying to eliminate them quickly with headshots.

However, fallout wikia says that VATS aiming with brush gun is broken and bullets consistently fly above target's head if you aim for headshots.

How often does that happen? Is it happening only in certain situations (target in unusual position, me crouching, I don't know)? Will it hamper my efforts and spoil my fun?

Edit: Actual brush gun bug description from Fallout Wiki VATS page

V.A.T.S. targeting is bugged for certain guns - most lever action rifles and a few pistols: it consistently shoots high, making headshots improbable or impossible. Consistently replicable by starting a new game, adding a brush gun (id: 00121148) and .45-70 ammo (id: 0013e43e), forcing Guns to 100, and shooting at Easy Pete's head from the nearby road. Bullet impacts will appear on the windowpane behind him - and, shot after shot, will consistently be high. Modifying the gun to have perfect accuracy and/or setting fVATSSpreadMult to 0.01 will reveal that the V.A.T.S. point of aim is roughly a foot high. No known fix yet. This bug also seems to occur with the Hunting Revolver. [verified]

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Actually according to the wiki: fallout.wikia.com/wiki/Brush_gun . It sais: Sometimes a serious bug will affect the weapon's shooting capabilities, making every bullet hit about 20 feet to the right of where you are aiming. Also this bug affects the iron sights, as you can not see them when you zoom in. The rest of the VATS bugs with it are for the ps3 and xbox only. –  Lyrion Jul 1 at 11:54
    
You know those percentages that VATS shows you when stunning, that's your hit change of hitting that specific aim target. It is effects by range, angle, weapon, weapon condition, skill in weapon class... Now for headshots, you'll rarely get that above a 30% hit chance and the chance is capped at 95%, so there is always a chance to miss. –  ewanm89 Jul 1 at 11:58

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