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I used to make videos which had a lot of system-intensive gameplay, for example, 10,000 TNT exploding at the same time.

I used to have a modification that slowed the game down and recorded it frame by frame. I haven't used it since 1.2.5 and so unfortunately can't remember what it was called.

Video Example

I have a project which I want to result in a large explosion, and I will be using about 50,000 TNT. I have a better computer than I had then, but with shaders I would be hard pressed to find anyone that could pull it off. How could I record something like this?

I have attempted it without any special settings or modifications, and my Minecraft installation just crashes.

My current system specification is:

  • Nvidia GTX 660 Ti
  • 16 GB Corsair RAM
  • Quad-core 3.8 GHz processor.
  • 250 GB SSD and three 2 TB hard disk drives
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That's not intensive, that's insane :) –  Tim Post Jul 14 at 10:34
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are you sure the limit on this is the recording, rather than just minecraft not being able to handle it? the overhead of recording gameplay should be fairly constant. –  TZHX Jul 14 at 10:48
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@TZHX minecraft doesn't handle explosions well, even a modest 100 tnt in one go will bring the game to its knees without any recording strain –  ratchet freak Jul 14 at 11:09
    
I can currently set off 1000 while recording with shaders and pick it up well, the video that i put up as an example was me with 5000 tnt a couple years ago. with a much worse computer. –  Flaunting Jul 14 at 12:06

1 Answer 1

up vote 9 down vote accepted

The mod you're talking about is the Minema mod although, as far as I can tell, it's only compatible up to Minecraft 1.6.

It works at least up to 1.7.2 with this version.

A good rundown of Minema, as well as a few others, is given in this Yogscast video:

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I think this was the mod that i originally used thanks for that but would still be interesting if there are any other solutions. especially for 1.7.2 or 1.7.9 as that has better shaders –  Flaunting Jul 14 at 12:07
    
@Flaunting I had a quick search but couldn't find anything. Some people seem to have possibly got it working on 1.7.5 though, but I couldn't see any concrete proof. –  fredley Jul 14 at 16:24
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Thanks alot fredley I am going to check this out this evening because i would love to get this to work with FTB Unstable with shaders. for anyone interested this is the link to the 1.7.2 version to save scrolling through the forum Minema 1.7.2 –  Flaunting Jul 15 at 6:49
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I can now confirm that it works on 1.7.2 with all features. could you update your answer so that this is clear with both links –  Flaunting Jul 16 at 9:36

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