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I am creating a Pokemon Battle simulator and I am looking for information on how the damage that each move deals is specifically calculated. (I know what attack and defense are, I'm looking for formulas.) This is going to be a basic Gen I type sim, so I don't want to deal with Iv's and Ev's if possible.

Looking for info on what stats correlate with the moves themselves and how this is specifically incorporated with the attack /defense of pokemon.

Also, does Speed directly effect who goes first or does it just increase a percentage?

and also how is the multiplier for the type factor calculated?(Is it always just like 1.5 or 1 or .5, or is it more complicated)

EDIT: I originally said "nature" but I really meant "type"

Additional Questions:

  1. Base stats refer to pokemon at level 50 correct?
  2. Does anyone know where I can find tables of pokemon of gen 1 / their stats
  3. Does anyone know where I can find a list of moves for gen 1
  4. For 2 and 3 if anyone knows of tables that would let me view available moves/stats and pokemon stats by level that'd be AMAZING
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3  
Side Note: IVs and EVs were in Gen 1, but without a breeding mechanism to pass on IVs, and no way to reset EVs without resetting, it made it very hard to get a '6IV Battle Ready' Pokemon of today's calibre. –  Robotnik Aug 5 at 1:43

1 Answer 1

up vote 4 down vote accepted

You can generally find all the information you're asking for at Bulbapedia.

For example, here's the exact damage formula.

Speed directly dictates who goes first; it's only random in case of a tied speed stat.

Natures always increase one stat by 10% and decrease another stat by 10%, or have no effect.

Additional answers:

  1. Base stats are simply used in the formula for determining current stats. They don't necessarily correspond to stats at any level at all; they are just numbers that are meaningful relative to each other.
  2. I prefer Psypokes. For each Pokemon, you can change to see their stats, levelup moves, TMs, etc. for any generation where they existed.
  3. Bulbapedia has a list of all moves, sorted by generation in which they were introduced.
  4. Psypokes will show you moves by level, but for stats you will have to use some formulas from Bulbapedia.
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So for the nature, if i use a flamethrower on a bulbasaur, my attack stat goes up 10% temporarily or his defense goes down, or both? –  LukeP Aug 5 at 2:09
    
or you mean it increases the overall damage stat(post calculation) by 10%? –  LukeP Aug 5 at 2:09
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@LukeP You are confusing "nature" (which statically affects stats like Attack and Speed, etc.) and type effectiveness, which is where you see things like "super effective" or "not very effective". I suggest reading up on damage modification for a full description of how this works. –  StrixVaria Aug 5 at 2:13
    
Natures didn't exist in Gen 1 anyway, did they? –  Niet the Dark Absol Aug 5 at 14:59
    
@NiettheDarkAbsol nope, they were introduced in Gen III –  ninten Aug 7 at 9:03

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