Tell me more ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

If so would it be successful or fail as a clone? If not what is the limitation of the editor?

share|improve this question
Though that'd be awesome, IMO, the game can't be cloned exactly at the rate the developers down at Riot are working. And a lot of SC2 reskins would be in order. The current ones don't really fit the whole AoS theme. – Jonn Aug 18 '10 at 11:34
Don't both SotIS and Blizzard DOTA do this already? – BlueRaja - Danny Pflughoeft Oct 11 '11 at 22:33

closed as not constructive by Oak, Drake, Raven Dreamer Oct 11 '11 at 22:21

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or specific expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, see the FAQ for guidance.

4 Answers

The editor is certainly powerful enough to do many of the ingame features of League of Legends. It allows for custom units, inventory, UI, and notably a crazy amount of customization of attack effects and weapons.

However, a major way it would fail to clone League of Legends is the metagame. League of Legends has a complex Summoner system that tracks your rating across several matches (similar to how StarCraft II tracks things for its own games). StarCraft II would not be able to store separate League of Legends-style stats unless Blizzard adds some way to store metadata on their servers and create out-of-game UI, which I doubt they will have.

share|improve this answer
4  
The latter part of this might not technically be true. It would be possible to create some sort of hash to keep your information across multiple games. Many Warcraft III RPG maps did this to allow you to keep your character across multiple plays. I could see some daring map makers make some sort of system that allows players to keep their hashed code and update it across multiple games. It wouldn't be as robust as League of Legends, but it would allow some of the benefits of the metagame. – Michael Herold Jul 20 '10 at 3:21
Good point. I was thinking more about the community and leaderboards aspects of it, but yeah they could do things like the various perks you get as you level up. – Mag Roader Jul 20 '10 at 3:28
@Michael Herold The only problem with the hash system is that it also allows cheating. Not only can all codes be cracked, but players can simply open your map in the editor to see how the codes were generated. People were also often able to use other people's codes to "steal" their characters. – Carl Clover Aug 17 '10 at 21:18

The mechanics of LoL itself are not very distinct from DotA and the War3 engine. Because it's migrated from the War3 engine, it's prettier and probably better optimized (look up "Warcraft 3, unit turning, and lag) "under the hood" as it were.

If anything, LoL would be easier to replicate in starcraft 2 because of the additional coding options available within the editor.

share|improve this answer

The StarCraft 2 editor (the galaxy editor) is much more powerful than the WC3 editor. I'm not familiar with League of Legends enough to know what funky things it's doing. But I'd assume that it probably could, if not, it could come close.

share|improve this answer
2  
League of Legends is a recreation of DotA, the Warcraft 3 mod. So, basically, they are wanting to recreate the recreation. – Aeo Aug 18 '10 at 13:13
@Aeo, yes, I'm somewhat familiar with LoL. I haven't played it enough to know exactly what would be needed to make LoL, but I presume it could, because I'd bet that there aren't any features in LoL that couldn't have been made in the WC3 editor, and the Galaxy editor is a lot more powerful. – McKay Aug 18 '10 at 14:44

I don't know if it's possible, but there's an attempt to do something very similar called "Storm of the Imperial Sanctum". http://www.playsotis.com/

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.