If so would it be successful or fail as a clone? If not what is the limitation of the editor?
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closed as not constructive by Oak♦, Drake, Raven Dreamer♦ Oct 11 '11 at 22:21
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The editor is certainly powerful enough to do many of the ingame features of League of Legends. It allows for custom units, inventory, UI, and notably a crazy amount of customization of attack effects and weapons. However, a major way it would fail to clone League of Legends is the metagame. League of Legends has a complex Summoner system that tracks your rating across several matches (similar to how StarCraft II tracks things for its own games). StarCraft II would not be able to store separate League of Legends-style stats unless Blizzard adds some way to store metadata on their servers and create out-of-game UI, which I doubt they will have. |
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The mechanics of LoL itself are not very distinct from DotA and the War3 engine. Because it's migrated from the War3 engine, it's prettier and probably better optimized (look up "Warcraft 3, unit turning, and lag) "under the hood" as it were. If anything, LoL would be easier to replicate in starcraft 2 because of the additional coding options available within the editor. |
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The StarCraft 2 editor (the galaxy editor) is much more powerful than the WC3 editor. I'm not familiar with League of Legends enough to know what funky things it's doing. But I'd assume that it probably could, if not, it could come close. |
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I don't know if it's possible, but there's an attempt to do something very similar called "Storm of the Imperial Sanctum". http://www.playsotis.com/ |
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