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I am back on a Borderlands kick and am at a loss for an "optimized" play though sequence of play though 1 & 2 of the core game and the 3 expansions (Zombie Island, General Knoxx and Claptrap's).

I know that play through 2.5 (meeting the evil in a can a second time) makes all the mobs your level for the rest of the core game. Does that also bump play though 2 mobs in the DLC to your level if you haven't completed them? How about DLC play though 1 mobs?

There seems to be way more content than leveling available and I rather avoid facerolling as much as possible.

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So you're trying to optimize the rate at which you level? It's not exactly clear ... –  Sadly Not Apr 6 '11 at 15:32
1  
Trying to optimize content. It's too easy to out level stuff and have it be completely trivial--while giving good rewards (Backpack SDU upgrades and skill points). So the least amount of time fighting mobs that are 4 level below me. –  YuriPup Apr 6 '11 at 16:37

3 Answers 3

From http://gbxforums.gearboxsoftware.com/showthread.php?t=112350

|Main Game PT 1| --> |Main Game PT 2| --> |Moxxie PT 2| --> |Knoxx PT 2| --> |ZI PT 2| --> |Robolution PT 2| --> |scaled PT 2.5 free-play everywhere!|

The link gives you much more information.

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Doesn't that leave you missing some back pack upgrades and skill point upgrades? I know Moxie's levels with you always so P1/P2 doesn't matter on that. –  YuriPup Mar 12 '11 at 11:21
    
The original article really does explain it a lot better than I can. You can go back for the upgrades at any time during the scaled play. –  sykora Mar 13 '11 at 2:35

I played Claptrap's New Robot Revolution PT 2 last and wish I had played it first (after the main game playthrough of course). Completing the Robolution story mission provides you with a reward that can benefit the rest of your playthroughs (spoiler):

It provides you with a shopping spree which is a room packed full of level 69 chests. You can infinitely reload your game and return to the room for new loot.

So from start to finish I would suggest the following:

  1. Main Game PT 1
  2. Claptrap's New Robot Revolution PT 1
  3. Main Game PT 2
  4. Claptrap's New Robot Revolution PT 2
  5. The Secret Armory of General Knoxx PT 2 [Spoiler] Decent reward while the detonation counts down.
  6. Zombie Island of Dr. Ned PT 2
  7. Mad Moxxi's Underdome Riot (However access the bank here as soon as you gain access. Bank allows you to deposit, and later withdraw, up to 42 items from your backpack.)
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No mention of Knoxx 1? Which IIRC, gives a skill point. –  YuriPup Apr 6 '11 at 16:38
    
I didn't bother playing PT 1 for Zombie Island of Dr. Ned or The Secret Armory of General Knoxx. I didn't know that Knoxx gave a skill point. New Robot Revolution does, right? –  M. Travis Volker Apr 6 '11 at 19:36
    
Knoxx does not give you a skill point. Clap Trap and Moxxi does. So I would suggest you play both of those twice. –  mpenrow Aug 15 '11 at 19:44

For story continuity, prevention of spoilers, and order of release:
vanilla/main content → The Zombie Island of Dr. Ned (DLC1) → Mad Moxxi's Underdome Riot (DLC2) → The Secret Armory of General Knoxx (DLC3) → Claptrap's New Robot Revolution (DLC4, Robolution).

I know that play through 2.5 (meeting the evil in a can a second time) makes all the mobs your level for the rest of the core game. Does that also bump play though 2 mobs in the DLC to your level if you haven't completed them? How about DLC play though 1 mobs?

"Meeting the evil in a can a second time" does not "also bump [playthrough] 2 mobs" and/nor "[playthrough] 1 mobs in the DLC to your level" whether or not that you have or "you haven't completed" DLC. For more information on dynamic scaling (triggers), see this thread.

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