FPS is obviously just the number of frame changes per second, but I have no idea what UPS is and Google is returning nothing.
ps, this is a tutorial question, so I'm not just making up UPS :P
Updates per second could be how often the game world is updated, ie positions of the game objects, colisions etc. as opposed to how often the scene is rendered (FPS).
|show 1 more comment|
If you're referring to multiplayer games, "updates per second" is also known as the "tick rate" of the server, which determines how often it recalculates the game's state.
Even beyond multiplayer games, there is likely a discrepancy between the actual simulation and visual rendering.