So I'm not 100% sure what it is you're looking for, but I did once write about great ways to learn Starcraft, and I've given advice to people who feel that they're stuck, and I've even posted on dealing with common build orders. But I'm going to assume you've seen all that, and its not what you're looking for.
I could lecture you on the fundamentals (like Opera did) and why watching high level games is a waste for a new player, but you didn't seem receptive to that, so I'm going to treat you like how I treat my friends who are learning Starcraft 2, and I'm going to explain exactly what you need to do to win.
Usually I like to start new people with Protoss because I feel like they're the easiest race to learn; and the build I like to describe is called the
4 Gate. With solid execution you can get to Diamond with just about any build (this is where fundamentals trump strategy), but the 4 Gate is a really easy build to execute, so that often helps people who are new to the game.
The most important thing about any Starcraft 2 build is constantly building workers, so for the moment, unless I say otherwise, assume I'm always telling you to build Probes. In fact, the number I'll stick next to most of these things is about the number of Probes you should have at that point. Additionally, most of your Chrono Boost should be on boosting Probes.
The 4 Gate is a "Core First" build which means (despite its name) you're going to build 1 Gateway then a Cybernetics Core. Because you don't want to build the Gateway before you have your economy, this usually means Pylon on 9 and Gateway on 13. You can play with these numbers, but the key here is good execution so inevitably you're going to find those numbers some of the best.
From here you'll want Assimilator (14), another Pylon (16) and the Cybernetics Core (17). Usually players like to get an early Zealot (18) out of their Gateway to stop any funny business, and then back that up with an early Stalker (22).
They key to a 4 Gate is your Warpgate technology, so as soon as that Cybernetics Core finishes (around 20 Probes or 24 supply). You'll want to save a Chrono Boost to make it finish faster. From here you'll want to drop the other three Gateways (for a total of four, as in 4 Gate!), and another Pylon.
Around 26 Probes you should stop Probe production (this is called cutting your workers) and just warp in Zealots and Stalkers. This should be at about 5:30 into your game and, at this time, you'll want to start pushing out. Make sure to bring a Probe to build a Pylon near your opponent's base (this is called a Proxy Pylon) so you can warp in reinforcements. As soon as it finishes, Warp in another bunch of Zealot/Stalkers, and attack.
This Attack should be at about 6:00 minutes into the game.
More than likely your first attack will not come at the 6 minute mark, but at the 7:30-8, and this is sort of the difference between a Silver/Bronze player and a Diamond player, those 2 minutes; because if you can launch an attack two minutes earlier, its likely he'll have half the army and won't be able to handle you. So you're goal then becomes: getting that attack down to the 6 minute mark.
This is called: working on your Execution.
You get that down and you can stomp your way through to Diamond.