I've noticed that recently there are considerably more 2-D games, especially of classic titles. Mario, DK, Kirby, and others for Nintendo, and no doubt other games for other platforms as well. What factors contributed to this increase of 2-D games in today's market?
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Interesting question. I've actually been thinking a large factor is recent advances in 3D acceleration. You may notice many of these games have 3D shapes, models or effects laid across a 2D plane. There's also an easier use of physics simulations thanks to 3D/2D interop. Other considerable factors:
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I'd put my money behind:
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Other users already gave great answers, but I also want to add my opinion. I believe that, in many cases, the 2D gameplay is easier to understand, easier to play and easier to master than 3D gameplay. This is specially true for games aimed at casual players.
Note: when I talk about 2D, I'm also including games with 2D-based gameplay and 3D graphics. |
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Probably because the market demands them. I prefer to play 2D games because I get motion sickness when playing 3D games: headache, dizziness, etc. It is especially acute for first-person shooters, which I can't play at all. I'm sure I can't be the only one. |
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