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Many times, I have had to go to Plan B: The Revolver. But there are 3 to choose from!

The standard revolver seems to be the all rounder, however the Ambassador is like a long range assassination tool. L'Etranger seems, erm? I don't know.

What revolver should I use in what situation, and why?

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4  
Plan B is only for pyros. –  Nick T Apr 5 '11 at 22:25
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5 Answers

Lets weigh the different options:

  • Revolver / Big Kill - Standard damage. Kills lower HP classes in 3-4 non-crit hits.
  • Ambassador - Lower damage shots, slower firing rate, no random critical hits. Headshots do 102 damage if you haven't fired recently... you can tell because the firing reticule in the center of the screen will be at its smallest size. Kills lower HP classes in 2 hits if one is a headshot, otherwise 4-5 hits.
  • L'Etranger - Lower damage shots, recharges cloak on hit. Kills lower HP classes in 4-5 non-crit hits. Extremely useful when being used with the Dead Ringer... less so, but still somewhat useful with the Invisibility Watch or Cloak and Dagger. Also part of the Saharan Spy set, in case you want the silent decloak set bonus.
  • Enforcer - Higher damage shots, cloaking takes half a second longer. Kills lower HP classes in 2-3 non-crit hits. Extremely useful with the Dead Ringer, where the downside doesn't apply.
  • Diamondback - Lower damage shots, no random critical hits, gets guaranteed critical hits when your sappers destroy buildings. Kills lower HP classes in 4-5 non-crit hits or 2 crit hits. Unless you're fighting mini-sentry Engineers, this gun is largely inferior to all the others.

These days, I tend to flip between using the Enforcer with the standard Knife/Dead Ringer and the L'Etranger with Your Eternal Reward with any cloaking device (and Saharan Spy set). Occasionally, I'll use the L'Etranger with the DR and standard Knife or the Saharan Spy set with the Dead Ringer.

In terms of pure damage, if you have time to aim, the Ambassador is your best bet. If you can't, the Enforcer is. If you tend to run out of cloak a lot, the L'Etranger can help, but remember that you break disguise when you shoot enemies with it.

In my personal experience, the L'Etranger seems to miss more than the other guns. All revolvers shoot straight down the reticule for the first shot, but somewhat randomly for successive shots until they cool down. This is much easier to tell on the Ambassador, as the cooldown is identical to the headshot cooldown.

Having said that, if you have auto-reload on, the reload animation takes slightly longer than cooldown, so letting it autoreload and complete the animation is another good way of telling if the cooldown is done.

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Enforcer or L'entranger. L'entranger is also useful getting getting back cloak from a pyro chasing you. As for auto-reload i find the reloading animation takes up too much of the screen. My rule of thumb for the cool down for a more accurate shot is to shot and count to 1 (say out loud one-thousand-and-one) –  Dycker Nov 30 '11 at 7:48
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I usually roll with the Ambassador.

L'Etranger is only really useful when you're on a map without much metal (such as 2Fort) as it's not particularly useful in combat (I also find it hard to hit with, negating its usefulness even further). Oftentimes its just simpler to wait an extra few seconds, or pick up some metal / weapons (perhaps from the poor fools you just stabbed?).

Ambassador may do reduced damage normally, but one crit headshot followed by point-blank bodyshots (since you can only fire dead-accurate shots slower than the normal refire time) can kill an otherwise stab-safe sniper who's using the Razorback.

Regular Pistol doesn't have any real advantages, and is strictly middle of the road. It's best if you play "Revolver Spy", but if you're playing "Revolver Spy", perhaps you're playing the wrong class to begin with.

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I'm glad I'm not the only person who seems to think that the L'Etranger hits less than the other two guns. People on my server think I'm crazy when I say that. If it wasn't for its effect, I wouldn't use it. –  user2974 Apr 5 '11 at 21:37
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Even though they have rather different stats, all the Revolvers can be useful in my opinion.

Regular Revolver is overall average, since its fire-power is alright, but not to be used as a focusing weapon. I say use it as a last-resort weapon when finishing off foes from a distance.

Ambassador is a trade-off for accuracy, so it's nice to use if your a good shot. The kind of situation you could use it in is a possible cornered situation (something similar to a Revolver situation).

L'Etranger kind of feels like a gimmick weapon in my opinion, due to the cloak boost being the only real perk of it. I suppose that's not really a bad thing, since it can be used well (just not often from what I've seen). You can use it to get back your DR and IV charge back, so at least it has that.

Enforcer would most likely be better used a finish-off weapon because of its DPS increase for killing off enemies. The slower firing speed doesn't really effect the perk of this weapon from what I've seen.

Diamondback should be useful for Gunslinger Engineers, with their low-health Mini Sentries. As for Regular Buildings and Sentries, I suppose it can come in handy with the Stock Sapper. Relating to stats, it's basically the Ambassador minus the Headshot Perk.

Final recommendation: I say Ambassador or Enforcer would be the most useful, but I prefer all of them.

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All the revolvers have a purpose.

On 2Fort, I love using the Ambassador from my team's battlements by disguising as a friendly heavy, then aiming at enemy snipers trying to headshot a head that isn't there. I've gotten many kills that way, mon ami.

L'Etranger, (translating to "The Stranger," notice also how "the" is included) has a very distinct cracking shot, and can be used as a distraction. I've actually worked with an engineer who built a nest in their sewers so that you couldn't see it coming from the stairs' tunnel, so I fired L'Etranger at a pyro (who heard I was a spy and thought it would be an easy kill) from the stairs and lured him to the nest, where the sentry killed him.

I use The Enforcer with DR a lot, seeing as it is the best for standard power, but I like the Ambassador with C&D because I can plan my headshots.

Overall, I think the Ambassador, The Enforcer, and L'Etranger tie for my favorite.

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Your French is a little rusty I am afraid. It's 'mon ami', not 'mon amis'. –  deutschZuid Apr 14 '13 at 8:46
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Overall, the L'Etranger is my favorite. Here is why:

*Cloak meter get increased upon hit, making it easier to escape and cloak before a scout or pyro can kill you. This is very useful when using any knife that immediately removes the disguise upon a backstab. I mean, what are the chances your revolver is gonna stand up to the scouts scattergun or the engineers rifle, so why use not use one that is going to help you escape so you can get more backstabs without the death wait.

*Added cloak time. This is very useful to be able to get into the enemy base from your own when it is quite a distance away, like on Turbine, Especially with the Deadringer. Also gives you more time to be able to stay hidden from enemies who know that a spy is lurking around.

*Lower Damage is one of the only drawbacks of the L'Etranger. However, your revolver is mainly used when trying to escape and to pick off low health targets. So far, of all of my revolvers, L'Etranger is the easiest to use to pick off low health targets due to the cloak meter getting increased so I can escape. Low health targets can be killed easily with the L'Etranger just like the other revolvers.

Overall, compared with the other revolvers, it performs Extremely well. I will not go and place why I don't use the other revolvers cause I don't have the time, but try what i'm saying and you'll see that i'm right.

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