The character classes in Dungeon Raid seem like they should add variety to gameplay, but for me they mostly don't. I wonder whether that's because I'm not seeing the value of their bonuses, so I'm just playing the same strategy every time anyway.
In my experience, the thing to do is balance all your stats, and hold out for things in the same group of five or six skills (Skill Elixir, Boost Armour, Dazzle, Teleport, Treasure, Enchant). Always take Blunting, Quicken or Regen if offered; don't bother with Poison and Spikes.
This presumably isn't the very best strategy, but it's done okay for me, and the only character class that's benefitted from a different style is the Raider, who's easy to score much higher with but who I also don't see much way to customize beneficially.
Am I missing whole play patterns that Mage or Elf or Barbarian would enable, or am I overestimating how much variety the classes/species/new skills should add?