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In OpenTTD, it's possible to build multi-platform train stations side-by-side (pictured below as Parnpool Mines), and they would work as expected, allowing two trains to load/unload at that station at the same time.

However, sometimes due to space constraints it would be more desirable to to build the two platforms lengthwise as shown below in Parnpool West. The signal-station combination pictured below, however, does not work, and I have not found one that does.

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Does not work in what way? Presumably the first train enters the first platform then stops - blocking a second train from reaching the second platform? I'm not sure you can achieve a "working" version of this design without having track go around both platforms to allow synchronous entry and exit (negating any potential space savings). –  DMA57361 Apr 9 '11 at 13:09
    
@DMA57361 Yes, that's what I mean. It appears that there's no way to specify which platform in the station to go to (the 'end of platform' option in orders doesn't work here). The other method I tried was to have one long continuous station, but that of course didn't work either –  Private Pansy Apr 9 '11 at 13:34
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Indeed, I believe you are correct, as far as I know trains will only pick the "closest" platform as per their pathfinding, and without two unique entrances (or a waypoint in the middle, or something else a bit hackish) I don't see a way to get the first train to always move to the second platform. –  DMA57361 Apr 9 '11 at 13:55
    
Maybe you can achieve this with the specialized signals? –  Phil Apr 28 '11 at 13:14
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@Phil if you hold down Ctrl while building a new station (or airport, or bus station, etc) you have the option to combine it with other local stations (the max spread is an advanced setting you can tweak) - this is the equivalent of building the new station adjacent to the other, creating a single unified station. –  DMA57361 May 4 '11 at 12:33

2 Answers 2

There isn't any solution that I can see after puzzling over the image for a while. The only ones that would work would be splitting them by two tiles instead of just one and using a bypass track to get around it, but that would mean you're going up to 2 tiles of width anyway, rendering the issue moot.

The only workable idea that I can come up with is to set them as two different stations and use the "Non-stop" flag for the two different trains (train A to get it to ignore the first station, train B to get it to ignore the second station) but then if your trains happen to get out-of-order you're pretty much up crap creek.

I guess the only real answer is that there is no answer.

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Instead of 2 stations side my side or 1 in front of another station you can split them up by more tiles. Since industries rarely (or never) are adjacent to each other it should be possible to build a station on each side of the industry linking them with the CTRL placement you did with Parnpool west. Like the setup in the picture you attached, but all grouped as one station. One or two tracks on the left and one or two tracks on the right, scenario's where this cannot be done are extremely rare. There is always the bulldoze tool for cities too :)

I'm not sure what the max size of a station is by default but i never changed it and rarely get that message and i usually build huge hub stations on cramped spaces.

You really should not have any problem putting stations side by side with space, towns or industries in between them. If you do i'd like to see a screenshot of that scenario and i can probably help you out with the placement.

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