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I'm using first MCPatcher-2.0.0-beta3 to make HD texture packs work (and it complains if I apply mods first), but as soon as I use TFC's Mod Manager 1.3 beta to install a mod (Risugami's ModLoader), the game doesn't get farther than the checking update screen. I'm running Windows 7, 64-bit.

Any chances to make this work?

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I don't really know much about mod managers, I've always installed my mods manually. Have you tried installing ModLoader directly? –  Thrillho Apr 16 '11 at 13:19
    
@Thrillho no, but it turned out TFC's Mod Manager (or the ModLoader?) implicitly already applies the HD patch, so MCPatcher isn't necessary at all –  Zommuter Apr 16 '11 at 21:25

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up vote 3 down vote accepted

I was playing around with this yesterday, actually, because I was having problems.

I manually installed ModLoader by adding the files to minecraft.jar, THEN I ran MCPatcher (I was using 1.2 though) to use an HD texture. (I also applied the GLSL shaders which I had to do last). It should work if you do this!

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thanks. After your comment I tried this, and - behold - I didn't have to run MCPatcher at all. Apparently TFC's newest Mod Manager or the ModLoader includes the HD texture patch already... –  Zommuter Apr 16 '11 at 21:24
    
Oh really? I'll have to try that. –  Shinrai Apr 17 '11 at 21:59

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