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I just read a Youtube comment saying that the developers canned some of GLaDOS dialogue because she was "too mean" for players initially.

Is there actually additional GlaDOS dialogue that didn't make it into into the final cut? Has it been released anywhere, or mentioned in official commentaries?

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closed as off-topic by Blem, Wipqozn, StrixVaria, Fluttershy, Ktash Jul 10 '13 at 20:46

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about Game Design and Development are off topic. This includes speculative questions about developer intent, as well as lore questions not addressed directly through in-universe sources." – Blem, Wipqozn, StrixVaria, Fluttershy, Ktash
If this question can be reworded to fit the rules in the help center, please edit the question.

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This question appears to be off-topic because it seems to be asking about the developer's intent and speculation. –  Jeffrey Lin Jul 9 '13 at 1:04
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@jeffreylin_ Perhaps, but the asker wants to know if a developer has explicitly talked about it -- and according to the accepted answer, there is an official source for it. Therefore, the question is on-topic. Note the close reason for this category refers to "speculative questions about developer intent, as well as lore questions not addressed directly through in-universe sources", whereas this is not speculative and addressed in-game (albeit in the extras). –  Schism Jul 9 '13 at 2:57
    
@Schism It's a sideways question for asking about developer intent. This falls into the exact same area, it's just beating around the bush about it. Think about it; if the developers haven't said a thing about it, how does this differ at all from asking why the devs did something? –  Frank Jul 10 '13 at 4:37
    
@fbueckert I would argue that if the developers have said something, i.e. that there's an official source, then it becomes similar to a question about lore. In my opinion, the only reason we close questions about developer intent is because they are entirely unanswerable: you cannot ever know exactly what the developer meant... unless, of course, they explicitly say what they meant through interviews, in-game extras, and so on. –  Schism Jul 10 '13 at 17:48
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@Schism I just made a meta post about this. I encourage you to include your viewpoint. –  Frank Jul 10 '13 at 17:50
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1 Answer 1

up vote 24 down vote accepted

Yes. The commentary node in one of the first tests says this:

GLaDOS originally was a lot more cutting in these opening rooms, given that she’s talking to someone she perceives as her murderer. Playtests revealed, though, that it was a bit grueling getting brow-beaten by GLaDOS this early in the game, so her arc was rewritten to give her more of a slow burn towards the player.

I don't think any of the original dialogue from GLaDOS is anywhere in there, though.

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The app-book "The Final Hours of Portal 2" reveals that she was mean and graphical enough in her descriptions of the ways she wanted to kill Chell that even her voice actor started having concerns. Book's available at thefinalhoursof.com –  millenomi Apr 25 '11 at 12:03
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@millenomi Might want to note that that's not a book, but an app for the iPad-only. I would buy it if I had an iPad. :-( –  user56 Apr 25 '11 at 12:12
    
You can buy it, unzip the application file, and all the pages are just PNGs, so you can read it without an iPad. Not the best experience, but at least the content is accessible. –  chrismear Apr 25 '11 at 16:51
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I don't have an iPad either. I just bought it through iTunes on my Mac. –  chrismear Apr 25 '11 at 17:17
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Update: the app-book is now on Steam: store.steampowered.com/app/104600 –  millenomi May 18 '11 at 6:27
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