This is not about taking a rented game slot from COD hosting providers like http://www.gameservers.com/game_servers/ I need to take a hosting space and then install the game there. (You may check Ideas or solutions to resolve the issue of absence of Local-Dedicated-Public multiplayer gaming servers for details on why I need to do this).
I have absolutely zero knowledge about this. Following are the hardware specs for playing the game on multiplayer -
System Requirements
Minimum: 3D hardware accelerator card required
- 100% DirectX 9.0b compatible 32MB hardware T&L-capable video card and latest drivers*,
- Microsoft Windows 98/ME/2000/XP,
- Pentium III 600MHz or Athlon 600MHz processor or higher for systems with Windows 98/ME, Pentium III 700MHz or Athlon 700MHz processor or higher for systems with Windows 2000/XP, 128MB RAM,
- 1.4GB of uncompressed free hard disk space (plus 400MB for Windows 98/ME swap file, 600MB for Windows 2000/XP swap file), 100% DirectX 9.0b compatible 16-bit sound card and latest drivers
- latest drivers, DirectX 9.0b (included)
Multi-player Requirements:
o Internet (TCP/IP) and LAN (TCP/IP) play supported
o Internet play requires 56kbps (or faster) modem and latest drivers
o LAN play requires network interface card and latest drivers
Important Notice: *Some 3D accelerator cards with the chipset listed here may not be compatible with the 3D acceleration features utilized by Call of Duty. Please refer to your hardware manufacturer for 100% DirectX 9.0b compatibility.
Supported Chipsets
o All ATI Radeon cards
o All nVidia GeForce cards
o Matrox Parhelia
What hardware specifications are recommended for the server hosting the game as a dedicated server? Is there some general rule of thumb? I guess number of players playing is also a factor to be counted.
Update
The hosting company is asking me about the bandwidth requirement. What other parameters related to hosting are to be taken care of? What are the recommended specifications for them?