I love to play Roller Coaster Tycoon. However, one thing about the game has puzzled me. When you finish building your roller coaster and click 'test', the game comes up with various ratings for Excitement, Intensity, and Nausea, each ranging from Low to Ultra-Extreme. How does the game come up with, and what factors go into, these ratings?
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I never experimented enough to come up with anything approximating an exact formula, but this was the impression I got:
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Excitement goes up for a while with intensity, but then goes down again. A ride that intersects itself has more excitement. A ride that comes within sight of a path gains excitement, and also draws more visitors, who see it and then decide to come and ride it. I've used extra scenery to reach the excitement goals in some scenarios, such as putting flowers and shrubs next to and around as many track segments as possible. Scenery near the entrance is especially valuable. You can also built a pre-built ride on flat ground, remove a few flat sections of track, pull the land up, and then rebuild the flat segments for a nice boost to both excitement and intensity. |
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In addition to Matthew's answer*, the nausea rating increases if you have much turns in the same direction. Most of the time it's easier to construct a coaster with mostly left or right turns. Try to develop coasters with an equal amount of left and right turns should lower nausea rating significantly. It also depends on the coasters, they seem to get a starter value or a fixed multiplier. *Could not add a comment so i posted as an answer. |
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