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Now I have finished my underwater tunnel I have built somewhere for my railway to stop at. The cart comes in from the left, hits the booster and then hits the sloped booster track (unpowered). I am supposed to hit the button, powering both track sections which releases the cart and boosts me off to the right, where another booster sends me off to a bridge under construction.Image of the station On the way back it hits a booster, then is suppoed to halt on the downwards slope until I push the button...although it doesn't happen. If the cart is travelling at a slow speed (empty or occupied) then it will halt like this, as expectedMinecart stopped at the station.

Currently, after it hits the booster it will zoom past the halt leaving me to jump out at the right point and smash the minecart to stop it running away.

Is there a way of making sure that the cart stops, or should (can) I engineer a method to bypass the booster on the inbound approach to the station?

(this is as about as advanced as I get with redstone, so feel free to suggest contraptions with pressure plates and such, but my ability to understand, less implement them may be very low indeed)

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also, is it me or are the pictures quite dark? I thought my tunnel was well lit... –  tombull89 May 3 '11 at 20:55
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Im seeing it well lit –  camiloqp May 3 '11 at 21:14
    
Sorry, I'm not clear on what's happening in the question. Are you saying that the cart zooms over power rails while they're unpowered? –  SevenSidedDie May 3 '11 at 21:42
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Try putting a powered rail at the bottom of the little slope, where the normal rail currently is. (In addition, this will remove the need for both pieces of Redstone Dust, as connecting the button to one will power all three.) –  Kevin Y May 3 '11 at 22:51
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@Tombull > If you click "texture packs" on your main game menu, it will open the texture packs folder of your client. From there you only need to move up one directory to find your saved screenshots. Hope this helps. :) –  GnomeSlice May 4 '11 at 13:53
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2 Answers

up vote 6 down vote accepted

My suggestion would be to change the normal rail at the bottom of the dip into a powered rail. This also removes the need for two pieces of Redstone dust, as one would power the whole section.

You don't need to use Redstone to bypass that on the way in; you could simply build something like this (it might take you a bit to manipulate the tracks like this):

enter image description here enter image description here

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hmm, that's a nice looking skin. where can i get it? –  chandsie May 4 '11 at 3:37
    
Yeah, I really like it. It's ShortStuf7's Clean Design Pack. –  Kevin Y May 4 '11 at 4:02
    
Thanks! I love it! –  chandsie May 4 '11 at 4:15
    
I'll give the add-powered-track method and if that doesn't work I'll see about setting up a bypass, thanks. –  tombull89 May 4 '11 at 7:55
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If that's the end of the line, I would suggest this method that is (in terms of gold a lot!) cheaper then Kevin Y's: enter image description here

When arriving, the booster track will send the cart up the slope and it will stop at the block.

When leaving, approach from behind to give it a small push and jump in as soon as it starts moving. The booster track will send you on your way.

To exit without the cart shooting back down the track, face where you came from, exit the cart, and walk 2-3 blocks down the track before turning.

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