I've heard that due to a bug in the terrain generation locations in the positive direction (i.e. (3,5),(100,200)) give more materials such as iron. I can't find any proof this claim, however. Is this true?
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As of 1.6, this has been fixed.
Begin Original Answer Okay, the original link comes from this answer here. This, in turn, links to this reddit article, from which the following image is drawn. In addition, one of the reddit comments explains why this appears to be the case, quote:
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This thread discusses the details of this bug, and there is a fix starting from this post - quote below. This was implemented in v1.6:
The original thread that investigates the distribution of ores is found here, and contains various images of the distribution. Quote from the same post:
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Pre-1.6, a rounding bug resulted in the South-West quadrant yielding more ore. The bug is fixed as of 1.6:
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Once the world is generated, the ore is "set in stone" so to speak. It won't change the already created blocks so if you have a pre1.6 world you'll still have all the larger deposits in your -,- areas. New areas will be unaffected by the bug if they are generated in 1.6. Just as it's common for long time servers to have areas without new trees or lapiz in the ground. |
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I'm usng minecraft 1.5.1 and so far I noticed whenever I go towards the negative direction I find myself in an ocean biome with hardly any islands at all. I found less ore but actually had a cluster of 6 diamonds(or more as I used tnt to mine that cave). On another map I was testing a theory if you player level affected ore spawn and I got around level 52 and went to an extreme hills biome and found 28 emerald ores and about 4 stacks of iron or more and I hadn't even seen lava yet. I also got about 13 diamonds later in that cave so if someone can further test this theory it would help a lot. Note you need to get a high level THEN move to a new unloaded area. I'm sure extreme hills are always generous with ores so that could also be it. |
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