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I've come across a few claims that porkchops, when held in your hand, allow you to 'lure' untamed wolves. I assume this means that they are more likely to spawn, or will come towards you if they have already spawned near you. Is there any truth in this?

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7  
Nothing but the faint sound of dozens of minecrafters running around with porkchops... –  Stuart Pegg May 24 '11 at 17:44
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After checking the wiki, I haven't seen any info to this effect. So, I suspect it to be false, although I can't really prove it. –  Nicholas1024 May 24 '11 at 19:34
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@Nicholas This is all I could find on the wiki, and it doesn't make it any clearer whether this works or not. –  fredley May 24 '11 at 19:41

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up vote 9 down vote accepted

I tried holding a pork chop for a while in an appropriate area, nothing spawned. Then I hunted down some wolves and stood at various distances while holding a pork chop, they didn't seem interested at all. Pork chops do not seem to have any effect on untamed wolves.

Bonus: bones don't do anything either.

Holding a pork chop

Holding a pork chop

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It seems it doesn't attract wolves, but this isn't sufficient evidence to show i doesn't affect the spawn rate. –  fredley May 24 '11 at 21:07
    
@fredley the game has been running since I posted this, holding a pork chop away from the wolves pictured here. Still nothing, if its true, I would say this is a very bad way of getting wolves. I guess the next step would be looking at the code. –  Resorath May 24 '11 at 21:14
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Ideally there'd be some way to test against the null hypothesis, but I have no idea how you'd do this in the game. It looks like code-trawling is going to be the way to go... –  fredley May 24 '11 at 21:38
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@fred, if you want to collect data, run through enough chunks (of land) without carrying/holding bones, counting how many wolves you see, the do the same thing while holding them out. I'd probably start a new map with a defined seed, then cheat//give the item, and run for some defined length of time (e.g. 2 days, peaceful might help) –  Nick T May 25 '11 at 3:27

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