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Does anyone have a break down of what is actually gained per skill point invested in Hoard? I'm particularly interested in return on investment for damage and speed.

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up vote 8 down vote accepted
+50

So, I e-mailed Big Sandwich Games and Tyler Sigman replied with a very helpful answer:

Hi (Rapida),

That's a great question. Here are the actual values. Feel free to distribute/post/etc., if you like.

The numbers in the brackets correspond to the level of the upgrade. E.g. m_flySpeed[1] is your starting state...level 1. m_flySpeed[8] is fully upgraded.

Best regards,

--Tyler

           //DRAGON STATS
           //SPEED
                   //meters per second
           m_flySpeed[0] = 0.0; //n/a array offset
           m_flySpeed[1] = 25.00;
           m_flySpeed[2] = 30.00;
           m_flySpeed[3] = 35.00;
           m_flySpeed[4] = 40.00;
           m_flySpeed[5] = 45.00;
           m_flySpeed[6] = 50.00;
           m_flySpeed[7] = 53.00;
           m_flySpeed[8] = 56.00;

           //CARRY
                   //units of gold
           m_carry[0] = 0.0; //n/a array offset
           m_carry[1] = 1000;
           m_carry[2] = 1500;
           m_carry[3] = 2000;
           m_carry[4] = 2500;
           m_carry[5] = 3000;
           m_carry[6] = 3500;
           m_carry[7] = 4000;
           m_carry[8] = 4500;

                   //units of gold per second
           m_transfRate[0] = 0; //n/a array offset
           m_transfRate[1] = 235;
           m_transfRate[2] = 380;
           m_transfRate[3] = 555;
           m_transfRate[4] = 760;
           m_transfRate[5] = 1015;
           m_transfRate[6] = 1325;
           m_transfRate[7] = 1725;
           m_transfRate[8] = 2250;

           //HEALTH
                   //hit points
           m_hp[0] = 1.0; //n/a array offset
           m_hp[1] = 45.0;
           m_hp[2] = 59.0;
           m_hp[3] = 72.0;
           m_hp[4] = 86.0;
           m_hp[5] = 99.0;
           m_hp[6] = 113.0;
           m_hp[7] = 126.0;
           m_hp[8] = 140.0;

           //FIRE
           //damage per second
           m_fireDPS[0] = 0.0; //n/a array offset
           m_fireDPS[1] = 45.0;
           m_fireDPS[2] = 51.4;
           m_fireDPS[3] = 57.9;
           m_fireDPS[4] = 64.3;
           m_fireDPS[5] = 70.7;
           m_fireDPS[6] = 77.1;
           m_fireDPS[7] = 83.6;
           m_fireDPS[8] = 90.0;

           //max breath duration in seconds
           m_fireMaxDuration[0] = 0.0; //n/a array offset
           m_fireMaxDuration[1] = 1.25; //1.25;
           m_fireMaxDuration[2] = 1.57;
           m_fireMaxDuration[3] = 1.89;
           m_fireMaxDuration[4] = 2.21;
           m_fireMaxDuration[5] = 2.54;
           m_fireMaxDuration[6] = 2.86;
           m_fireMaxDuration[7] = 3.18;
           m_fireMaxDuration[8] = 3.50;
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major props for actually emailing them –  z ' Jan 27 '12 at 3:52
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