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Do the various items in Team Fortress 2 have an equal chance to drop? Are you just as likely to get an axtinguisher as a villain's veil?

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As far as I know, hats have a less of a chance of dropping than weapons, but I'm having trouble finding any hard statistics for how many hats per weapon and such. – Edward Black Jun 6 '11 at 0:32
Also if you stop playing the game for some time then return back (say a couple months), I swear the drop rates a far increased for the returning player. – Robb Jun 6 '11 at 1:10

4 Answers 4

up vote 6 down vote accepted

From the tf2 wiki:

"While it has always been perceived that each weapon has an equal chance of being dropped to the player, it appears that certain weapons that form part of an item set will drop more often or less often than others. It is not known exactly which of these weapons are rarer or more common.1"

It mentions that in the old system the drop rate for hats was 1 in 28, but it doesn't mention any changes in the current system.

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In addition to the above answer, you are also limited to the number of items you can get per account in one week. That is why it seems like you get new items when you come back to the game after a long break.

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It registers for 11 hours per week. – The Communist Duck Jun 6 '11 at 12:28

actually, the idle trick has been updated, means that idling is 50% broken from it but what about the other 50% percent?well...well...actually if you mostly dont play much (lets say about 1 week), it will guaranteed you increase chance of item drops such as idling or waiting.the downside of is,it is actually the more you play, lesser chance of getting item drops.

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Yes, each item has an equal chance to drop, the TF2 wiki mentioned that they changed it to that in a update.

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Really? Because I still seem to have many, many items drop, but few to no hats. – Schism Jan 28 '13 at 6:44
Please clarify your answer before submitting. Note that hats have a far less chance of dropping. – Meraj99 Jan 28 '13 at 11:09

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