Sign up ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

Has anyone successfully emulated PaperMario for N64?

I'm using Project64 1.6 on Windows 7

Using Jabo's video plugin there is lots of flickering which was really annoying so I tried Glide64. Which worked great everywhere, but was extremely slow going into battles. Rice did the same thing as Glide64, but would not render the whole battle animation, just go slow.

Has anyone successfully gotten these things to stop, or know of any settings I should tweak?

share|improve this question
Have you tried PJ64 1.7? And Glide64 shouldn't even work unless you have an old 3Dfx card, unless it doesn't refer to the Glide I'm familiar with. I have fond memories of UltraHLE with my Voodoo 2 and 3. –  Matthew Read Jun 9 '11 at 0:04
no i haven't. yeah you have to use a wrapper for it, which is why i think it runs slow. I have not, has it been publicly released yet? –  loosecannon Jun 9 '11 at 0:06
Apparently not. I have a PJ64 installer from years ago labelled 1.7, I wonder if they later backed up and made it a 1.6 release. I'll try to experiment later and see what works for me, I do remember playing Paper Mario without problems. –  Matthew Read Jun 9 '11 at 1:07
i located a copy of it. It works perfectly. Well the battle animation doesn't render it just sorta flickers, but it doesn't slow down, or flicker on parts of the map so its great! –  loosecannon Jun 9 '11 at 2:12
If you write that as an asnwer i'll accept it –  loosecannon Jun 9 '11 at 2:12

2 Answers 2

up vote 1 down vote accepted

Try PJ64 1.7. I don't remember having problems with Paper Mario myself, although there's some question as to whether I really had the same 1.7 as the current beta version.

share|improve this answer

N64 emulators as a whole are awful at proper graphics emulation. There are some workarounds, however. If you are intent on staying with plugin-based emulators, GlideN64 is currently under development and may fix many of the common woes with graphics plugins.

The other option is, surprisingly, running it through Dolphin as a Virtual Console ROM. As Dolphin has a much more reliable emulation platform, I've found it actually is a more faithful emulation, though it requires a much more powerful pc. This link gives a tutorial on how to set up the ROM for use with Dolphin, though it's much more involved than switching plugins.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.