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In Dungeon Siege 3 certain items have enhancements and there is no indication about what they actually do.

I'm specifically curious about these qualities:

  • Retribution
  • Bloodletting
  • Doom
  • Warding
  • Vampire
  • Weakening
  • Withering
  • Momentum
  • Stagger

How are these properties affecting my game play? Other traits are self-explanatory (blocking, agility, armor) but the ones mentioned above have totally eluded me.

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That means I win! :) –  spugsley Jun 15 '11 at 1:47
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Hi winner ♪ Would you consider taking a gander at this Meta discussion about your question and Raven's, which may result in possibly expanding your question here? –  Grace Note Jun 20 '11 at 17:56
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3 Answers

up vote 8 down vote accepted

These effects are described in the help topics (if you hit esc, then choose Help Topics). Basically they just affect combat damage in various ways. Specifically:

  • Retribution: sometimes damages the attacker when you get hit
  • Bloodletting: sometimes causes bleeding when you hit enemies
  • Doom: increases critical strike damage (I think)
  • Warding: I checked this; it provides a chance to stun enemies that hit you.

Sure excited for this game to be out for real though!

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Silly me to forget that 'help topics' can actually be helpful. :) Thanks! –  spugsley Jun 15 '11 at 18:36
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Most (not all) of these are worthless in a couple aspects:

  1. An effect that has a "low chance" is pretty worthless I'd imagine, since the chance doesn't change. It's not like there is an instant death effect or anything, to which a low chance would still be effective. Also, "low damage" would be bad too. Speaking of which, it's hard to imagine how there is low/moderate/high damage, but at the same time, the amount you have of that effect determines its damage. So I guess if you have 50 of something, but it's defined as "low damage", I guess that means that 50 is more like 10, for instance; it's like a modifier of the amount you have I guess.

  2. These descriptions of these effects (along with many other things) don't tell you much at all about exactly how much damage they do, or their duration/chance sometimes. You could have a sword that has 50 lightning damage, but for all we know, that's equal to about 5 DPS at a certain point in the game (which further complicates things). This game does a horrible horrible job at giving you anything more than a vague description. I mean how the hell did the game designers let descriptions like this get by: "Each time Anjali is hit, there is a 3% chance per rank that her attacker will suffer a burning over time effect." A "burning over time effect" means nothing in that wording. Nothing.

So with that said, unless it's one of the 2-3 stats that we know works good (like Vampire), or it's really obvious, just stick with the basic stats.

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Press START > HELP TOPICS > STATISTICS "..."

You'll find what you need.

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