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It's possible to break enemy troops out of an overwatch state but is there a way to stop Mutons from counterattacking when melee attacked?

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I haven't had a chance to test this but flashbangs disable many abilities- they might be worth a try. – Studoku Feb 22 at 15:10
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Standard answer for all XCOM-2 tactical combat problems. "How do I beat the mission..." Flashbang! "But what if..." Flashbang!! "but..." Flashbang!!! – Philipp Feb 22 at 18:59
    
@philipp "What are advent burgers..." Flashbang! – Studoku Feb 22 at 20:08
    
Don't use melee against mutons. Flank them and use shotgun. – Minor Threat Feb 23 at 5:24
up vote 13 down vote accepted

Flashbangs, according to this XCOM Wiki page (emphasis mine):

Prevents use of any and all special abilities - Stun Lancers will not use their blades, Officers will not use grenades, Mutons cannot even counter-attack in melee, if Disoriented.

I have not been brave enough to confirm this for myself, however.

In addition, some Psi Operatives abilities (Insanity and Void Rift) may Disorient enemies for the same effect, but this is somewhat less reliable.

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I assume this would prevent a Shield Bearer from activating its shield whilst stunned/disorientated? – David Yell Feb 22 at 16:56
    
@DavidYell depends entirely on the ability, whether or not it has an exception set for disoriented. – Sable Dreamer Feb 22 at 17:18
    
@DavidYell: iirc not every skill is disabled by a flashbang. An officer can still mark targets. IIRC, a viper can still tongue lash/poision spit (it was one of the two). A shield bearer might still be able to do his shield since it's not an offensive skill in and of itself. – Flater Feb 25 at 8:55
    
It is weird. I can swear I slashed many mutons without any repercussions. And I rarely use flashbangs. So it must not be a guaranteed counter-attack. – Sergio Tulentsev Jun 7 at 13:12

Psi-Powers. If you can disorient your opponent (There is a Psi-power that can do this however I forget it's name right now.) most of their abilities such as Dodge and Counter won't work.

This is in addition to the other answer about flashbangs.

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I did consider this when writing my answer - I've not done a lot with Psi powers yet, but there is a list of XCOM 2 Psi Abilities on the XCOM wiki at xcom.wikia.com/wiki/Psi_Operative_(XCOM_2). From there, it sounds like Insanity has a chance to Disorient, but not reliably? – raveturned Feb 22 at 17:39
    
@raveturned that's the one seems to work about 1/3 of the time. I'm pretty sure the massive sphere one has a chance to cause it too. (That might only be when enemies attack you though) – BigTallJosh Feb 22 at 17:41
    
Ah, Void Rift has "a chance to inflict insanity on all targets in the storm" - assume that's the one you mean. :) – raveturned Feb 22 at 17:43
    
@raveturned that's it! Sorry about the cryptic responses I'm in work and can't google D: – BigTallJosh Feb 22 at 17:44

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