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A number of items can only be used when their respective bar is full: lunch boxes, charging shields and jars come to mind. Those all produce a di-ding when they're ready to be used again.

Another such item is the dead ringer. I've been killed more than once by thinking the DR was full because all the pixels in the 'cloak' bar were white. How foolish!

Is there a reason why the DR doesn't make this sound? Is it an oversight from the developers, or has it been explicitly removed/not added for balance reasons?

Can I "hack" this signal in somehow, perhaps?

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None of the invisibility watches produce a sound for that matter. – The Annoying Pyro Jul 10 '11 at 11:15
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@Strix I'm asking whether or not it's ever been that way, or if there's a reference as to why it has. It's not the same thing. There is an actual problem here, and I'm asking for a fact and/or a reference. The Dead Ringer has been nerfed a lot since it's been first released. – badp Jul 10 '11 at 11:47
@TheAnnoying I know, but none of the other watches can only be operated when fully charged. – badp Jul 10 '11 at 11:48
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I think it's never had that feature, so it's a developer oversight. Send an email to Robin Walker, they're quite good at reading good suggestions. – Kitt Basch Jul 10 '11 at 11:57

closed as too localized by badp Oct 14 '11 at 2:43

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2 Answers

up vote 3 down vote accepted

Hate to bump an old question, but according to the wiki, the recent Manniversary update has added this feature.

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Why'd you hate it? Thank you so much for updating the question instead! – badp Oct 14 '11 at 2:43

The Dead Ringer inherits from the same game class as the other watches... tf_weapon_invis and has the attribute_cloak attribute set.

Since the other watches can be activated when the cloak meter is partly full, there likely isn't a hook to play a sound when the cloak meter is full... instead it likely has an on use hook to check if the meter is full or not.

As for modding, I'm not sure that it's possible without modifying the class in the game itself.

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Do you have an answer for the other half? Can this be modded in? Insofar, your answer is just (reasonable) speculation :) – badp Jul 10 '11 at 20:12
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Actually, it's not speculation... items_game.txt has more information about each item, specifically the item class and attributes. The Dead Ringer is a tf_weapon_invis like all the other watches, and also has the attrib_cloak attribute set. – user2974 Jul 11 '11 at 0:26

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