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Sandbox type games tend to present you with a pristine landscape, allowing you to make up the story as you goes along (cf. Minecraft, Sim City [?], etc.).

At first glance, the same should apply to Terraria, however:

  • The dungeon could hardly be considered a "natural geographical feature".

  • The Underworld is full of ruined buildings.

  • The floating islands are clearly flying ships that have been fossilized, or something similar.

Is there any known Lore or back-story that explains any of these moderately strange phenomena?

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1 Answer 1

up vote 7 down vote accepted

At this point, the only real lore is that the world is suffering from Corruption/Crimson, an ailment that The Dryad would dearly like cleansed. She implores you to do so often, when you talk to her.

Aside from that, there is little yet developed about the world, though that hasn't stopped fans from filling in the gaps on their own!

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Also note that on the bottom of every chasm in corruption there is shadow orb. So one can make assumption that shadow orbs came from cosmos and when it was falling through earth, it made chasms. Also it corrupt ground near it. Horizontal tunnel connecting chasm (v1.0.5+ of game) appeared when Eaters of Worlds digged though earth blocks :-) and sometimes "eat" them. Of course you won't see such ideas from developers or in original description of game :-) But I think it could be probable prehistory. –  George Gaál Jul 17 '11 at 11:50

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