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I know almost nothing about raiding and pvp'ing in World of Warcraft. So I'm just wondering. Probably I should be asking this question after learning those basics, but well...

I've googled around a little and this topic doesn't come up much. I've read somewhere it couldn't kill the Lich King (an outdated topic) and elsewhere that he was in such a guild, but that's back from 2007.

What you say? Can it be done? Would it work better with Druids or Paladins?

I'm sure 5-men groups can be very successful, and maybe even 10-men. I also understand this has a high risk of getting nerfed by some patch, so this has to be a "4fun" guild per definition.

Neways, I'm wondering mostly about what has been done in that sense.

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Can it work, Yes, will it work, well that will involve skill and luck. –  Viper_Sb Aug 5 '11 at 19:29

4 Answers 4

up vote 4 down vote accepted

Back in the very early days of WoW my raiding guild had loads and loads of Paladins. They staged a raid on Molten Core that was 40 Paladins once, just for fun. I think they did pretty well. as I recall they got to at least Baron Geddon before wiping and may have possibly beat Shazzrah. This was when the level cap was 60 and before even Blackwing Lair opened.

I'd say a PvP guild would work just fine, you'd just have to adjust tactics and make sure you've a variety of specs to cover the different roles.

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I think MC was built so that you could have 5-10 people totally clueless/AFK and still progress reasonably. In BWL, those people were liable to get you killed (e.g. at VtC). Looking back, I have no clue how I scraped together 39 other people for those raids. –  Nick T Aug 6 '11 at 3:08
    
Still, thanks Egineer! I'd like more anecdotal experiences like this... Preferebly updated ones! :) –  Cawas Aug 6 '11 at 11:59

There really is no way to keep opinion out of an answer to this question, so... 5 man dungeons would be possible with an all druid or all paladin group, but it would be very difficult to be successful in a 10-25 man raiding environment.

Most encounters are designed with certain class abilities in mind. Ex. Heroism/Bloodlust (From a Shaman) or Time Warp (From a Mage). I am not saying that an encounter would be impossible without those abilities, but they become easier with them.

Also, most raid fights require a healthy mix of ranged and melee dps. With this in mind, Druids can be both melee and ranged dps but Paladins are stuck with only melee.

As far as PvP is concerned, it depends on what you are doing. 10 man rated battlegrounds? You would probably not fair very well against a team with a mix of classes because of what different classes bring to the table. Paladins have some major drawbacks in PvP situations, they can be kited way too easily and they really have no true CC (Crowd Control) for peeling and assisting teammates.

Back when Cataclysm first came out there were a few five man arena teams with four Retribution Paladins and one Restoration Shaman. Their tactic at the beginning of the match? The Shaman would use Bloodlust/Heroism and the Paladins would use Avenging Wrath with Hammer of Wrath and just nuke down one or more enemies before they lost one. This group was broken when Bloodlust/Heroism/Time Warp were removed from arenas.

TL:DR - Is it possible to have only all Druids or all Paladins in a group or raid? Yes it is.

Will it be as easy to be successful at what you are trying to accomplish? No it wont.

I am a strong believer in "Bring the player, not the class" however, and what I say is, do whatever makes you happy and helps you enjoy your time playing World of Warcraft.

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This is not really addressing my question, tho. But I did forget to mention in my question I agree beforehand with the last statement, implying that's "play4fun" is also not the point, and that I'm aware of the risk of getting nerfed by a patch. ;) –  Cawas Aug 6 '11 at 12:02
    
If the Paladins can be kited, perhaps they should stick closer together as to making the kiting less useful –  Ivo Flipse Aug 6 '11 at 16:32

You can make whatever sort of guild you want. Whether you can be successful...

There are some encounters that you'd be able to get through, and some rated BG groups that such a gimmick would stomp right over, but there are others that you'd struggle with, if not find outright impossible.

As far as what's happened in the past? I know for a fact that 40 druid Onyxia raids used to happen at level 60, and I definitely saw Pala-zhan 10-Paladin Kara runs in TBC. As class balance has improved over the years, and as encounter design has become more and more dependent on requiring things like timed cool down rotations, careful use of Heroism/Bloodlust, minimum ranged DPS requirements, etc., the ability of this sort of group to succeed has declined in 'serious' content. Trivial content is trivial anyway, so you can probably push through it.

Honestly, the biggest obstacle to the success of such a guild these days is that the player base would find the idea pretty insufferable. You'd be trolled into oblivion, and you'd likely have an incredibly difficult time recruiting anyone - and those that you do recruit will tend to be a substantially lower quality of player, less suited to overcoming the unique challenges associated with such a composition.

Is it possible? Sure, though there are certain fights you just won't be able to win. Is it ever worth doing? No. Quite frankly, it's not.

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Not exactly "what happened in the past". I'd like to know if there is any recent guilds that did this. –  Cawas Aug 8 '11 at 14:41
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In general, you see this sort of thing at the end of an expansion cycle, as content becomes trivialized. You probably won't see it in Cataclysm content until 4.4 or so when Deathwing's Lair is the current raid instance and 10 Druid Bastion raids start to spring up or whatever. –  LessPop_MoreFizz Aug 8 '11 at 17:24

I'm a paladin myself and I genuinely think that an all paladin guild could work (to a point). The reason for this is that paladins can spec to fill any of the roles (tank, dps, heal) because of that you would have an all paladin guild that could be very versatile and useful in comparison to any other one class guild.

However this has some pros and cons. Pros, Paladins can use plate armour and can heal themselves regardless of spec. Cons, Paladin healers are by far the weakest healers and can struggle in raids and paladin tanks are second best to warriors and to make matters worst it often takes time for paladin dps to get into full swing (buffs like inquisition etc.)

Overall though paladins are the best choice for a one class guild but you'll struggle with high level dungeons and raids because paladins are too versatile to do one job extremely well so don't expect too much.

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