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I've noticed that the vast majority of servers are co-op rather than team-based multiplayer. This seems to be skewed in comparison to most other first-person shooter online games, which would have the majority of the servers running a team-based multiplayer configuration (Assault, Capture the Flag, Team Deathmatch, etc.).

Is there a particular reason why ArmA II is the opposite?

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2 Answers 2

Because you just don't play ArmA, ArmA 2 and Operation Flashpoint like CoD (just ONE example). It's an entirely different gameplay and, dare I say it, genre.

While CoD is an arcade/arcade-ish - shooter which focuses a lot more on Player vs. Player.

ArmA, ArmA 2, OFP are the closest what you get in terms of war-simulators on PC. Like the name suggests, Bohemia Interactive Studio (the dev studio) want to simulate real war, it's hard to integrate Team Deathmath, CTF or Assault in a simulator game, although not impossible.

If I recall correct, Bohemia Interactive Studio said in some interview way back then, their focus is more along wanting players to play together rather than against.

Being a war simulation game is also its weakness because of that it's not so wide spread like CoD, Counter Strike or Battlefied, it's "too complicated" to play if you will.

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Sure, but Project Reality, based off of the Battlefield 2 engine is 100% team-vs-team and I dare say much more coordinated than anything I've experienced so far in ArmA 2. Now I understand that clan-based games would have a greater ratio of experienced players, but again, coop? Just doesn't make sense to me when humans are going to be so much more of a realistic opponent than the AI. –  gravyface Aug 12 '11 at 13:42
    
I should add that they're working on a Project Reality mod for ArmA 2. –  gravyface Aug 12 '11 at 13:44

ArmA 2 is a game which will gleefully kill you in a dozen ways before the breakfast and in a typical scenario, there is no respawn. Most of the time you really need all the help you can get, not even more guys trying to drop an artillery strike on your position just because they can.

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