Dark Age of Camelot was a game released in 2001. It was a very unique game (MMO) with a rich background, popular following, and even a game changing approach to player versus player combat that made the game incredibly fun to play. It was well on its way to becoming a popular and sustainable MMO in the market. Now it is a niche game that seems to only have a few very diehard fans. What happened to cause such a precipitous fall and disfavour?
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closed as too localized by Bora, kalina, Jupotter, Krazer, MBraedley Nov 18 '12 at 0:39
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I think that's an easy one. "Mackey" and Trials of Atlantis. Mackey (sorry I don't recall his real name) was probably one of the most abrasive and downright hostile community relations individuals that has ever been at Mythic (or pretty much any gaming company for a position like that). Also, Trials of Atlantis did so much damage to the game that it never really recovered:
Another factor (and Mackey played a part in this) was the inability (or unwillingness) of Mythic to deal with buffbots. These started gaining popularity around the time that ToA came out, and the issue may have overwhelmed them (or Mackey was probably just being his usual prickish self when that issue was brought up by others). If you look at the MMOData.net site, you see that DAoC was happy and healthy right up until the release of ToA. That was the start of the downfall. |
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Largely the decline is based on bling. All the latest games requiring high end gfx cards etc. became F2P and there were so MANY different new MMOs people just went on holidays for a long time. The tired old DAoC engine is still ok but hardly compares to the updated version (old ALSO old) Lotro uses. Without interface Mods DAoC was a bit daunting for casual gamers too. BUT I still enjoy looking in now and then for a free trial. IF EA would spend the time to TRY and recover the fanbase it might help, $15 a month is outrageous when EQ2 was around $5-6 a month and then they went F2P (although a CRAP version compared to ANY other F2P). The engine is old but relatively stable, it just needs EA to drop the subs by 50% and advertise a little! |
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Based on data at mmodata.net the answer seems to be nothing. There was no "implosion". The game has seen a slow steady decline in user base since 2005. It looks very similar to what many other MMORPGs experience as they reach the end of their lifecycle. |
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