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(Inspired by the 'What items should be saved for turn-ins?' question for Fallout: New Vegas.)

In Oblivion, what items should be saved for turn-ins? For example, Roland Jenseric of The Order of the Virtuous Blood will pay 250 gold for Vampire Dust which is only 50 gold at 100% value when sold to a merchant (merchants on average, at lower mercantile levels, will buy at only around 50% of the value of an item). This makes it more worth it to sell Vampire Dust to Roland Jenseric, rather than to a regular merchant.

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Can't you just make unlimited money with Alchemy? –  Hackworth Sep 1 '11 at 13:48
    
@Hackworth, you could. There are also many other ways to make ridiculous amounts of gold in Oblivion. My question is just about which items, when brought/sold to certain NPCs, will give more reward to the player (compared to selling the same item to a regular merchant). –  galacticninja Sep 3 '11 at 21:15

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up vote 7 down vote accepted

A list off of the top of my head (made wiki so others can add):

I left out some of the one time quest items such as ectoplasm.

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Does Sinderion pay you for Nirnroots, though? Only after you collect 100, first, and he thus completes his explorer potion, maybe. –  Raven Dreamer Aug 30 '11 at 18:31
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@Raven Dreamer Initially, he won't. However, Nirnroots are worth zero gold, so it's better to bring it to Sinderion for the related quest. Once you collect more than 40, and you're a master alchemist, it might be better to create potions with the Nirnroot, instead. –  galacticninja Aug 31 '11 at 10:46
    
@Raven Dreamer Correcting comment above to mean: Once you collect more than 100 (not 40). (Can't edit comment older than 5 mins). –  galacticninja Aug 31 '11 at 10:53

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