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Ok, so I've made it to the first level of the Clockworks where the merchant hangs out, and that makes me wonder what else there is to do.

Is there anything else going on other than hack and slashing your way through generic enemies? I understand that you can collect the minerals and whatnot, but is there some overarching story to experience, or is it just a way to wear out the buttons on my mouse?

I like the game, but its starting to get old fast....

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up vote 6 down vote accepted

Well, the overarching goal of the game is to get down as close to the core as possible. To do this, you need to upgrade your gear, which you do by going through levels, getting crowns and such, which you can use to buy recipes and CE for crafting (You'll also need certain materials, but those are a minor problem by comparison.)

As far as the plot goes... well, I'm afraid that's not a major point of the game. There's certain boss levels you can go through (The Snarbolax in tier 1, the Jelly King and Roarmulous twins in tier 2, and the Firestorm Citadel in tier 3), which have recon modules at the end which give you a bit of info regarding the setting and Alpha Squadron, the recon team that went to the core and disappeared. The other bit of plot is down at the core (the end of tier 3), there's a team of NPC knights there doing research, and that's about it. Hopefully we'll get an update soon with some info about what the core actually contains, but who knows?

As far as the mineral gates thing... the type of minerals you dump into the gate will affect what kind of levels the gate contains when it comes out a day or so later. It's nothing that really affects the plot in any huge way, and it takes a ridiculous amount of minerals to even change the theme of one group of levels.

However, keep going, the gameplay becomes a lot more interesting once you get down into tier 2 and the enemies start posing an actual threat, as then you need to start using some actual tactics instead of just repeatedly pressing your mouse button.

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I'm afraid the 'plot' only 'advances' with each update. The only way in-game actions directly affect the future of the game is by dropping cristals into unfinished gate. There's a rather complex system at play there, based on recipes and counter-recipes made from the top three mineral types I can't say I fully understand.

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