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Consider a barbarian wielding two axes. When he uses the Hammer of the Ancients skill, how is the damage calculated?

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possible duplicate of How does the dual-wielding mechanic work? –  authenticgeek Sep 28 '11 at 16:45
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@Nick Not quite the same, although theoretically the two questions could be merged. –  bwarner Sep 28 '11 at 16:49
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4 Answers

up vote 3 down vote accepted

According to the Blizzard answer in this forum post

The damage of a skill modified by weapon damage is based on whatever weapon you happen to be swinging with when using the skill.

So basically it alternates between weapons in the same way as if you were using your normal attack.

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Glad to see this, as opposed to taking the commonly adapted route of Main Hand only for special attacks, which pretty much defeated the purpose of Dual Wielding. –  TheQ Sep 28 '11 at 17:30
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For something like Frenzy or Bash that makes sense. But what about skills that aren't part of a natural swing? Hammer of the Ancients "calls forth a massive hammer." I wouldn't be swinging either of my axes in this case. +1 for the link btw. –  tQuarella Sep 28 '11 at 18:08
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@tQuarella I imagine that the game keeps track of your weapon swings, and simply alternates hands with each attack animation, regardless of what skill you use or through autoattacks. The same likely applies for Monk and Demon Hunter dual wielding in terms of damage calculation. –  TheQ Sep 28 '11 at 18:39
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Hammer of the Ancients alternates between the two equipped weapons - I tested the weapon swing damage, I have different speeds on mine, opened the details tab and saw the 2 speeds changing with each swing.

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The answer is that it depends on the skill.

For some skills, activating the skill is just like attacking - it alternates between the two weapons. So, for example, If your Demon Hunter dual-wields hand crossbows and then launches 4 Chakrams, 2 of those will use your primary weapon's modifiers (damage, attack speed, on-hit effects) and 2 will use your secondary weapon's modifiers.

Some skills, however, only use your primary weapon. These include, for example, the Monk's Cyclone Strike and Wave of Light. In general, skills that have a very heavy resource cost and/or a cooldown will behave that way. See this related question for the list of skills that behave this way.

Specifically regarding Hammer of the Ancients, I believe it belongs to the first category, and it alternates between the two weapons.

(source)

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If you are Dual wielding and you have 2 weapons equipped with the same DPS, but with different AS (Hammer + Dagger)

Hammer = 300-900 dmg AS = 1.0 => 600 DPS

Dagger = 200-600 dmg AS = 1.5 => 600 DPS

Using a skill like Frenzy (110% dmg ) You will first hit with your hammer (330-990) * 1 + (strength/100)
and second with your dagger (220-660) * 1 + (strength/100)

However if you use something with a cool-down like Furious Charge (195%) (10 sec cd) you will hit only with your primary weapon if it's a hammer 600 - 1800 * 1 + (strength/100)
if it's a dagger 400 - 1200 * 1 + (strength/100)

So the charge will do more damage if you have the hammer in your right hand.

Now scale it to earthquake (2000%) ==> Hammer = 6000-18000 * 1 + (strength/100)
Dagger = 4000-12000 * 1 + (strength/100)

Considering that with the rune, Merciless Assault, if you charge 5 enemies = 0sec cd You can now spam a 600 - 1800 * 1 + (strength/100) AOE Attack that generate Fury :-D

Personally I use the same build as this guy So fun to play

And the tornados (sprint + Run like the wind) are taking my right hand damage.

What's cool about the dual wielding and this build is that you can have 2 weapons each with 500 life steal per hit and + 100% critical damage and this bonus applies to all the damage you do.

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