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I'd like mobs to spawn on my server: just skeletons and zombies though. I don't want those meddling creepers putting pockmarks in our architecture.

Is there a (current and up-to-date) server-side Bukkit plugin to control which mobs can spawn, and which cannot?

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Just because the questions are similar doesn't make them duplicates. In fact, the two things (similar, and duplicate) have completely different meanings. (@john) – jjnguy Oct 5 '11 at 4:17
No, my question is not a duplicate, because I am not trying to prevent Ghasts from spawning. Nor does the answer to that question answer this one, since the only mod in that question which is not world-breakingly out of date doesn't do what I'm asking for. – doppelgreener Oct 5 '11 at 5:00
There are two criteria I use for duplicate questions: A) Are they asking the same thing? no, ghasts is only a small subset of this request B) Would the answer for the older question be correct for the newer one? no, because the other answer is useless, and a future technically correct answer would be a mod which blocks exclusively ghasts, and then I will have no answer because you closed the question about controlling other monsters. However, this question's answer would be an adequate response to the Ghasts question, so if anything it should be closed as a duplicate of this question – doppelgreener Oct 5 '11 at 5:07
@JonathanHobbs Perhaps in future offering a bounty on a question with an outdated answer might be a better way forward? – fredley Oct 5 '11 at 14:34
up vote 2 down vote accepted

WorldGuard (Download) appears to have the ability to prevent certain mobs from spawning
(Control+F -> "block-creature-spawn").

At the time of this writing, it appears to be up to date.

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Its official bukkit link: WorldGuard. It's up to date at the time I write this. – doppelgreener Oct 6 '11 at 1:43
Ah thanks! Added that. – John the Green Oct 6 '11 at 1:48

StopMob sounds like what you want. While it won't stop mobs from spawning, it will stop them attacking, i.e. creepers won't be able to explode and damage your buildings.

Keeping them around means you'll still be able to get gunpowder, which is a bonus!

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Fair point. Mobtoggle is still being updated, but doesn't do what you want (blanket agressive/passive mob bans). – fredley Oct 5 '11 at 12:50
Whilst StopMob is useful in a hackish sort of way, it doesn't solve my issue if I don't want them spawning in the first place. – doppelgreener Oct 5 '11 at 17:09
Your question seemed to imply it was the creepers' explosions you were worried about, is that not the case? – fredley Oct 5 '11 at 19:05
Yes. It's also the case I'm asking for spawn control. In my case specifically, PermissionsEx can already give me pacifism (you can revoke a user's permission to be targeted by mobs or specific mobs, if you can believe it), and I have alternative sources of gunpowder available. Having harmless creepers is kinda cool, but not what I'm after in this question. – doppelgreener Oct 6 '11 at 0:53

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