Recently I picked up Revenge of the Titans again. I noticed a lot has changed, upgrades no longer cost money, and half the game mechanics seem to have changed with it.
What I never quite could grasp in RotT was the money flow. I've been experimenting a bit with income, and it doesn't make sense at all. Building more refineries sometimes yield less income, taking the refineries tech path doesn't help a lot either. Sometimes I spawn tons of turrets, it feels like a bad attempt, and I end with tons of money. Next I build what feels like more efficiently, and I end up with less money :(
Some things I noticed so far are:
- There is a max of 4 refineries per crystal.
- Losing/damage to buildings is fatal for money.
- Replaying missions gives a huge randomness in remaining money.
I'm at loss for the money remaining at end of mission formula, as well as half the strategy guides I find are for old versions of the game. What would really help me too would be a lite of suggested amount of money win/loss per mission. I noticed that some missions let you gain 1k mineral easily, while others can only be solved with a negative total.