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In the second mission of the tutorial campaign, one of the secondary missions is to build a unique building in your starting town. I chose the Angel Watch building, which has the following right-click description:

Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat.

After building the Angel Watch, I fought many battles before the end of the mission, and I only saw the faction ability gauge start at rank 1 twice.

Is there some other requirement that must be met before the building activates? If so, what is it?

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It could be once per turn? –  Raven Dreamer Oct 17 '11 at 12:41
    
@RavenDreamer - I don't think so, as it definitely did not happen the first battle after I built the building, since I was watching for it. After the first few battles I stopped paying close attention, but I know there were a couple of battles where the gauge did start filled to the first rank. –  Jason Berkan Oct 17 '11 at 14:28
    
I support this observation. It doesn't seem to work at all as it should be. –  deutschZuid Oct 17 '11 at 21:53
    
Maybe it only applies to combat in the town? –  David Fullerton Oct 19 '11 at 14:21
    
@DavidFullerton - I'm actually wondering if it may only work within the town's area of control, but I haven't been able to fully test that theory yet. –  Jason Berkan Oct 19 '11 at 14:57

1 Answer 1

up vote 4 down vote accepted

It's a bug.

Angel Watch seems to only function within the domain of the town it's been built in. It's not apparent whether the ability itself, or just the tooltip, are wrong.

Source: Ubisoft's forum has a pretty extensive buglist.

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